eric@parallel.UUCP (Eric Griswold) (07/05/84)
I purchased a copy of _Justice Inc._ last weekend and have been reading through it. For those who haven't heard about it, JI is a fantasy role playing game meant to simulate the pulp adventures of the 30's and 40's. This is a BROAD category which leaves room for many types of adventures: Jungle Explorer, Gangsters, John Carter-ish Science Fiction, Pseudo- Lovecraft Horror, etc, etc. Like all other Hero games, it uses a magnificent system for creating (not rolling) your character. Characters are designed, not generated. The game itself comes with two books: the rulebook and a source book full of facts, essays, scenarios, slang phrase book, and lots of general information associated with pulp fiction. A character may have other than his characteristics skills, pshychic powers, and unusual features. The latter two are generally discouraged and should only be used when character conception demands it. Many of the skills are out of _Espionage_ and/or _Champions_ as appropriate for the genre of JI. One thing about JI over Champions is that characters in JI die more easily. Killing attacks are far more common and resistant defences are VERY rare. Furthermore, optional rules make it difficult to keep fighting after sustaining reasonable amounts of BODY. You take STUN every phase if you are bleeding (First aid stops bleeding) -- the amount of STUN depends on how bad you are bleeding. I don't have the books here, so the actual numbers aren't available. The rules are complete and humorous. I do miss, however, the terseness that _Champions_ was written in. In JI, that style has faded and in _Champions III_ it has completely disappeared. Furthermore, the constant emphasis on role-playing and genre enforcing and the de-emphasis on rule engineering, number jockeying, and the lawyer approach to gaming is so pleasant to read. I think that Hero Games has produced another REALLY FINE game. I have only run Call of Cthulhu, Rune Quest, and Champions in the past. I think I will start a Justice, Inc. world (meshes well with concepts and characters out of Call of Cthulhu). I realize this ditty is superficial. Don't worry, I meant it that way. ...{sun|sri-unix}!parallel!eric