[net.games.frp] fudging == keep the goal of playing any game in mind

bingham@pyuxv.UUCP (B Bingham) (07/20/84)

     I must cast my vote with those who believe that having fun is
     the most important goal of FRP, and not being 'fair' or being
     'fair to the monsters'.  I use dice rolls only for unimportant
     decisions, and feel that with enough preparation no dice rolling
     by the DM is truly necessary.   If a campaign is fun, if players
     get up from the game and are glad they spent their time playing
     with you, then you are a successful DM.  Even if a player's character
     is worse off after a session, a good player will know that there
     is always next time, and can enjoy a session for its excitment,
     imagery, and atomosphere.  After all, characters in books fall on hard
     times and usually come out ahead, and FRP is very much like being
     in a novel, with the DM unfolding the plot before your very eyes.

     Bryan Bingham  {ihnp4}!pyuxv!bingham  (new address)