tlw@hocsf.UUCP (08/14/84)
Name: Dekith Class: Fighter/Magic User Race:Human 4) Wis:13 Dex:16 Con:15 Chr:14 Level: 11/15(current) Alignment:Lawful Evil Hit Points:117 Armor Type: +5 Chain Armor Class:-2 Spells: (1) Burning Hands, Charm Person, Magic Missile (x2), Protection from Good (2) Audible Glamor, Darkness 15' Radius, Detect Invisibility, Invisibility Ray of Enfeeblement (3) Dispel Magic, Fireball (x2), Lightning Bolt, Suggestion (4) Charm Monster, Dimension Door, Fear, Fire Shield, Polymorph Others (5) Cloudkill, Cone of Cold, Feeblemind, Hold Monster, Telekinesis (6) Disintegrate, Globe of Invulnerability (7) Power Word, Stun Magic Items: (these will be posted at a later date, due to complications to my Dungeon Master's Guide (I lended it to a friend ))
geoff@ism780.UUCP (08/22/84)
#R:hocsf:-12100:ism780:12000001:000:1127 ism780!geoff Aug 21 12:59:00 1984 >>***** ism780:net.games.frp / hocsf!tlw / 7:22 am Aug 19, 1984 >>Name: Dekith Class: Fighter/Magic User Race:Human >> >>4) Wis:13 Dex:16 Con:15 Chr:14 >> >>Level: 11/15(current) Alignment:Lawful Evil Hit Points:117 >> >>Armor Type: +5 Chain Armor Class:-2 How does a F/MU 11/15 get 117 hit points with only a 15 con? The way I read the rules(guidelines), he gets; (11d10/2) + (15d4/2) + ((11+15)/2) Fighter dice^ ^ MU dice ^(CON bonus) Even if you didn't half the CON bonus (and the rules are a little foggy on this point), the MAXIMUM HP I can get from this algorithm is: 55 + 30 + 26 = 111 (and the odds of rolling 11 10's and 15 4's are ridiculous). I claim that the MAX would be: 55 + 30 + 13 = 93. Have I made a mistake? (my PH is not right in front of me) Or has Dekith done something astounding with wishes? (I can't see LE dieties granting such wishes so propitiously) Or are you playing Varient D&D (VD&D 8^)? ) Giving an evil character an extra 50 ( or so) hit points makes him pretty kick-ass, I'll agree, but where did he get them?
nick@utcsrgv.UUCP (T.C. Nicholas Graham) (08/25/84)
> >>Name: Dekith Class: Fighter/Magic User Race:Human > >>Level: 11/15(current) Alignment:Lawful Evil Hit Points:117 > How does a F/MU 11/15 get 117 hit points with only a 15 con? Note two things: (1), the race is human, and (2), the magic user level has the notation 'current' beside it. These two points would tend to imply that the character is dual-classed, not multi-classed. Dual classed characters operate in one class at a time, gaining levels first in one class, then switching to the second, and proceding to gain all experience toward the new class. After the switch, he will never gain experience in the original class again. (Incidentally, the skills of the original class are not usable until a higher level is reached in the new class than was held in the original class.) This means that Dekith started out as a fighter, did 11 levels at fighter hit points, and then 4 levels (12 through 15) at magic user hit points. This would put his maximum hit points at: 11 * 1d10 + 4 * 1d4 + 15 * 1 (con bonus) = 141 (if my addition is on) This still seems like an unusually high hit point total, but is at least possible. On the other hand, it is not necessarily a statistical anomoly. Characters who are lucky with their hit points are more likely to survive. Hence, the higher the level one goes, the more likely one is to see high hit points per die. This is just in the same way that one would not be too surprised to meet a lot of smart people around a university. (NO smart comments required...) Just consider it the Teela Brown complex as applied to D&D. Nick Graham, University of Toronto
lmaher@uokvax.UUCP (09/07/84)
#R:hocsf:-12100:uokvax:2400062:000:1924 uokvax!lmaher Sep 7 01:26:00 1984 I tried mailing this to ism780!geoff but it bounced. Since I've seen no one else post a reply I'll do so. > How does a F/MU 11/15 get 117 hit points with only a 15 con? > > The way I read the rules(guidelines), he gets; > > (11d10/2) + (15d4/2) + ((11+15)/2) > Fighter dice^ ^ MU dice ^(CON bonus) > > > Giving an evil character an extra 50 ( or so) hit points makes him > pretty kick-ass, I'll agree, but where did he get them? Dekith is not a Fighter/Magic User split class, but a Fighter- Magic User multiple class. Humans *cannot* split class, but with high enough stats they can start all over in a second class, and are unable to use the abilities of the first class until they exceed their previous level, at which point they can use both. If you were allowed to add the points together, then Dekith would get: (9d10+4) + (11d4+4) + (9+11) = 9d10 + 11d4 + 28 Fighter dice^ ^ MU dice ^(CON bonus) which has an average of 105, not unreasonably far from 117. Remember that hit dice top out at named level (9L Lord for Fighters, 11L wizard for Mages). Unfortunately, I looked it up and standard AD&D only gives you Hit dice for your second class after you exceed the level of the first. So Dekith should get: (9d10+4) + (4) + (15) = 9d10 + 23 Fighter dice^ ^ MU dice ^(CON bonus) with a maximum of 113 and an average of 72.5. It seems like a rip-off to have to earn the experience but not get the hit points, but that's AD&D (tm) for you. I expect most of the characters posted will be human multiple class. In my streamlined-D&D campaign I have a NPC villain who's 14L Cleric/15L Paladin/16L Monk/17L Magic User. I'd post her, but she's probably well above 3 million experience points, and I don't think I want to wade through the AD&D rules to convert her back to the standard system, which doesn't even have Anti- Paladins anyway. --Carl