lmaher@uokvax.UUCP (09/07/84)
#N:uokvax:2400064:000:13562 uokvax!lmaher Sep 7 07:44:00 1984 This is the second of two articles describing a powerful evil character for AD&D. This article describes the character's history and followers. TAIRA OF THE THOUSAND NAMES aka The Last Champion of the Dead Goddess aka Walker-in-Shadows, Master of the North Wind aka Kerelin tel Satien, Wizard aka Lorien un-Nine, Druid aka Kevra the Master Thief aka Kelianistaira, Veilmaster aka The Seventh Hand of Kali, The Dark Wanderer, Kestrel the Grey, Deathsbane, ad millium. Taira is Lawful Evil. Lawful because she has an unshakeable code of honor, the cornerstone of which is that her word once given freely will not be broken. Evil because she has absolutely no respect for Human Life - she kills as casually - and easily - as she pulls her boots on. Because of her vow to the Dead Goddess, she has remained alive for a long time. She believes she cannot die until the Dead Goddess rises again, but she's careful to take steps to ensure she'll be around till then. During the declining years of an empire whose name is now known only to a handful of scholars, a ragged orphan offered her soul to the temple of a Goddess of Earth and Blood. The Goddess admired the child's presumption, and accepted her as a Champion. The girl was trained in all the ways of the Goddess and War, and vowed to die only in the service of the Dark Lady. She got her chance when the frontiers of the empire crumbled and a wave of barbarians poured over the Empire, destroying the Lady's temples and slaying her followers as they went. Finally the barbarians overwhelmed the last line of defenders and sacked the main temple. Even The Dark Lady herself was slain. Of the countless thousands that had worshipped her, only one remained. It is whispered that the Dark Lady died at the hand of her Last Champion, not the hordes, but suggesting that to Taira is a quick way to get killed. After the fall of The Temple and her escape from the barbarians Taira wandered far, a Champion without a cause. Eventually she took up with a group of Martial Ascetics, and traded her sword for the discipline of their world view. But the tranquility was not to last, because in her Combat to become the Master of the North Wind, she called upon the Dark Touch to kill him, and was cast out of the sanctuary. She wandered some more, and eventually became a recluse in a deep forest. She became a druid in the hopes of using nature's power to restore her slain Mistress, and eventually was cast out of the Circle of the Nine for her heresy and dangerous thinking. She retained her link with the darker, bloodier side of Nature. She worships only the Dead Goddess, but respects and will aid any Cthonic Goddess who has not turned away from the blood ritual. (My pantheon would be meaningless, so translate these into whatever you use: She is usually an agent for Kali or the Triune Goddess Diana/ Hecate/ Selene. She has only contempt for dainty goddesses who have forgotten the link between blood and earth, e.g. Demeter, Hestia, Hera, and especially Aphrodite that foam- born tramp. She respects Athena. She has no use for male deities, especially chauvinists and Uranic (sky/sun-oriented) gods.) Her exploits against Demons have mostly been at the behest of Kali, which gained her the name Seventh Hand. After leaving the forest she was content to serve various deities for a while, but eventually became interested in the possibility of restoring the Goddess through Sorcery. With this in mind she apprenticed herself to a Wizard, and after learning all he knew disposed of him. She continued her studies on her own, gaining her familiar Nyarlatokath the Imp. But her great spell backfired, blasting away her memory and magic, and nearly killing her imp. Not remembering who or what she was she descended back into the gutter, stealing to survive. Her natural superiority showed even in this, and she soon became a very good thief, even gaining her own turf as a master thief. In the middle of a power struggle her familiar found her again, and that brought back her memories and powers. She made short work of the mere thief, and set out once again in the service of any dark goddess who would take her. Eventually she apprenticed herself to an Illusionist and when she learned everything she thought she needed to know she killed him. Since then she has continued to wander, undertaking any quest if the price and goddess are right. She took the sword Kesteilian Demonbane from an Illusionist/Mage who had tried to destroy her with it, mistaking her for a demon. Thealassa begged her to spare his life, and Taira agreed to let him live if the Sylph would give up her freedom. Thealassa agreed, so Taira merely feebleminded the Mage and cut off his spellcasting hand, then destroyed his keep after looting it. She left him living, though, so 'lassa is bound to serve her until her death. She took Kse on as an apprentice after being tricked into giving her word that she would train him. She did kill the person who tricked her, so it wasn't a total loss. Charalyn (pronounced Shar-ra-lin) was a young, hot-headed (are there any other kind?) Paladin in the service of the Mother of Lies. Taira met her on the way to reduce a bothersome stronghold, and discovered they had the same goal. Seeing something of her younger self in the impetuous champion, and at the request of the Queen of Deceit, Taira agreed to team up. The stronghold was eliminated, but 'Lin was slain. Taira offered to raise her and train her in the mysteries of illusion, which the Mother readily agreed to. After all, a live apprentice is much better than a dead warrior. Taira used the ring Gialnar to raise 'Lin, and gave her a new name to go with her new life and new profession - Charalyntiaskana (pronounced Ka-ra-lin). PALADIN'S MOUNT Darkling is a standard Paladin's Mount (Heavy Warhorse, Int 7, 5+5 HD, HP: 29, 18" move, AC 5), jetblack including the eyes. He is the descendant of Taira's original mount, Shadow's Bane. Long ago she did a great service for an elf, and in return he promised to care for her steeds and provide her with a new mount when the old one was retired or killed. The grandson of that elf now runs the horse farm where Taira retires her mounts and chooses new ones. He wouldn't think of selling or giving any of them to any other person, although they are all exceptional horses. Sometimes decades will pass before Taira will call for a steed, but whenever she does there is always a jet black charger waiting. FAMILIAR Nyarlatokath is Taira's Imp familiar as a mage. Currently she has no familiar as an Illusionist. Ny'kath has remained in Raven form ever since the explosion that ended Taira's research as a mage. He is AC2, 2+2 HD, 18 HP, Dex 18 (which gives +3 reaction/attack, -4 defense), move 6"/18", 25% Magic Resistant, +2 on all STs, and is never surprised. (Note that including Dex his AC is -2.) When within 1" of Taira, she gains his 25% Magic Resistance and regenerate 1 hp/round. When within 12", his hit points are added to hers. Within a mile, her MU level is increased by one, and if he is further away than a mile it is reduced by one. Ny'kath is very afraid of the Demons that Taira deals with, but he's more afraid of her displeasure. HOLY SWORD Kesteilian was created by the Wizard Drear to destroy demons, and that's what he does best. But the Wizard wanted more than just the ultimate weapon, he wanted a weapon that was smart enough to seek out demons, and articulate enough to provide interesting conversation on the long journeys involved. Kes is nearly as intelligent as Taira, and very widely read. They often discuss points of philosophy, and so far about even. Kes considers Taira a nearly ideal focus (although he'd never let her know), but he hates it when she deals with demons. To Kes, the only thing better than a dead demon is two dead demons. Although his Dominance factor is 39, hers is 49 so she has little trouble forcing him to her will unless she's exhausted or seriously injured. She usually keeps him at hand while summoning demons (in case something goes wrong) and it drives him crazy to see her let them go. The sacrifices she gives them mean nothing to Kes, he has a fuzzy notion at best of mortality, and has the same attitude towards people that tiger hunters have towards goats. DEMONS Taira traffics with demons. She finds most devils too spineless and regimented to be worth bothering with, and the ring Gialnar is especially effective against Demons. She knows several Names, but usually deals with the Succubus Shalistrikar or the Ontrobus (Type V) Katimalikan (those are just their nicknames, of course), and is on as friendly of terms with them as you could expect. She has threatened their Lord and Master, the Balor (type VI) Zerzziram, with Spiritwrack, and has destroyed enough demons for her words to be taken very seriously. She always carries the materials for Demon summoning and chastisement with her, although it might take a few days or weeks to prepare them. She is always interested in acquiring more Names, but unnamed demons she feeds to Kesteilian to keep him quiet. SYLPH Thealassa was a sylph whose interest in illusions marked her as different from other air-sprites, and led to her friendship with the Wizard Drear (despite his name, a charming and Lawful Illusionist). To save his life after Taira defeated him, she agreed to become Taira's servant. Taira holds her no ill well, but treats her in something of the manner a Bonsai artist molds his tree. Bending her will, reshaping her morals ever so patiently into a more aesthetic form. It's Taira's only hobby. Thealassa is Neutral, 3 HD, AC 9, Move 12"/36", 50% MR, Exceptionally intelligent, can turn invisible at will, and can summon an air elemental once a week (usually Tuesdays :-) ). has Illusionist ability at the 7th level, 4-3-2: 1st: Change Self, Color Spray, Darkness, Phantasmal Force 2nd: Blindness, Im. Ph. Force, Hypnotic Pattern 3rd: Paralyzation She has a philter of love and a jewel of flawlessness. KSE LE Male Half-Elf Illusionist/Assassin 6th Level Str 14 Int 16 Wis 12 Con 13 Dex 17 Cha 15 Age 44 HP 21 AC 1 5' tall 112 pounds 65% chance of knowing 7-11 spells. +2 Reaction/Attack rolls, -3 Defense (included above). +15% Loyalty/Reaction adjustment. 3x damage with Backstab. Needs 19 to hit AC 0. Saving Throws: Death 12 Stone 11 Staff 9 Breath 13 Spell 10. Thieving Abilities (Dex and Racial modifiers included): PP 60% OL 47% RT 35% MS 38% HS 35% Hear 15% Climb 88% Read 20% Speaks Common, LE, Elvish, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Orcish, and Sylph. Knows all 1st-3rd level Illusionist Spells except the following, which are unknowable: 1st: Dancing Lights, Det Illusions, Gaze Reflec, Light 2nd: Blind, Invis, Mirror Image 3rd: Fear, Invis 10'r, Nondetect, Spectral Force In addition to his normal gear he has a Dagger of Venom, Potion of Speed, Wand of Negation, Robe of Blending, Bracers of Defense AC4, and a Scroll with 3 Illusionist spells (his latest lessons): Det Illusion, NonDetect, Improved Invisibility. Kse is a member of the Order of the Velvet Band, a secret organization of mages and assassins dedicated to the elimination of magic. He plans to use the knowledge he gains from Taira to one day slay her, and doesn't realize she knows his plan. He is severely annoyed that the spells most useful to an Illusionist/ Assassin are exactly those he cannot figure out. Lyn's teasing hardly improves his temper. Most serious is his inability to Detect Illusions. CHARALYNTIASKANA (pronounced Ka-ra-lin) LE Human Female 5th Level Paladin - 5th Level Illusionist Str 15 Int 18 Wis 14 Con 14 Dex 16 Cha 17 Age 26 HP 35 AC 2 5'6 tall 138 pounds 85% chance of knowing 9-18 spells. +1 Reaction/Attack, -2 Defense. +30% Loyalty/Reaction adjustment. Needs 19 to hit AC 2. Saving Throws: Death 14 Stone 13 Staff 11 Breath 15 Spell 12. Knows all 1st-3rd Level Illusionist spells except: Unknown: 1st: Dancing Lights (learning) Unknowable: 1st: Gaze Reflection 2nd: Deafness, Im. Ph. Force, Ventril. 3rd: Non-Detect, Paralysis Speaks Common, LE, Elvish, Gnome, Orcish, Sylph, Dream-tongue, and two others. In addition to standard Illusionist Apprentice gear, she has a Cloak of Elvenkind ("Got it off a dead elf. Want it back?"), Bracers of Defense AC 4, and a Scroll of 3 Illusionist Spells: Gaze Reflec, Dancing Lights, and Im. Ph. Force. Note that until 'Lyn reaches 6th level, anytime she uses her Paladin abilities she gains no experience as an Illusionist. To prevent her from being tempted, Taira made her give or throw away all her weapons and armor. That hurt, but not as much as when her Paladin's Mount rejected her. She is working hard at being an illusionist so that the Mother of Lies, her deity, will return Night's Whisper to her. But with her temper, it may be a while yet. She still reacts like a Champion instead of a mage, and even with only a dagger can wreak havoc. She is aware that Kse plans to kill Taira someday, but dismisses it as unlikely to succeed. In truth, 'Lyn admires Taira immensely. So deep is her devotion that she has remained a virgin in case a sacrifice is needed in some desparate situation. It also annoys Kse no end. That's it, and if anyone stuck it out this far and *still* has any questions or comments, then by all means mail them to me. Carl ..!ctvax!uokvax!lmaher
lmaher@uokvax.UUCP (09/10/84)
#R:uokvax:2400064:uokvax:2400065:000:3265 uokvax!lmaher Sep 9 17:02:00 1984 This is the third of two articles describing a powerful evil character for AD&D. This article gives the characters' appearance and errata. "When you deal with Illusionists you're apt to become confused." TAIRA OF THE THOUSAND NAMES Physical Looks: Race: Human Hair Colour: White Gender: Female Eye Colour: icy pale blue Age: ? (late 20's) Skin Colour: Fair Height: 5' 10" Hair Length: Short Weight: 142 lbs Handedness: Ambidexterous Taira can use her shape alteration to appear as anything imaginable, and frequently does. She usually appears as an attractive human female, and the above is one of her more common forms. Her Cloak is grey, and she favors grey clothes with black trim. KSE Race: Half-Elf Hair Colour: Black Gender: Male Eye Colour: Black Age: 44 Skin Colour: Tanned Height: 5' 0" Hair Length: Short Weight: 112 lbs Handedness: Ambidexterous Note that Kse is not sensitive about his height. In his business, it's an advantage; between his size and agility he can get through very small openings. Kse favors dark brown or black clothing. CHARALYNTIASKANA Race: Human Hair Colour: Fiery Red Gender: Female Eye Colour: Jade Green Age: 26 Skin Colour: Fair Height: 5' 6" Hair Length: To shoulders Weight: 138 lbs Handedness: Fights right, Spells left When 'Lyn was a Paladin she wore her hair short so it wouldn't get in her way. Since becoming an Illusionist she's let it grow. She usually wears Dark Blue, but isn't fussy about clothes. They're just there to soak up the blood from her enemies. She lusts after Taira's Holy sword but respects Taira too much to make a try for it. The sword sees 'Lyn as someone he could influence more easily, and encourages her desire, much to Taira's amusement. THEALASSA Race: Sylph Hair Colour: Golden Gender: Female Eye Colour: Vivid Sky Blue Age: What's that? Skin Colour: Fair Height: 4' 9" Hair Length: Long Weight: 74 lbs Handedness: To do what? Thealassa favors very soft and silky clothing. She generally wears clothes that are as soft as a breeze, and about as revealing. CORRECTIONS Delete the Dust of Choking from Taira's equipment list since she can't afford it, but add a pair of Light and Dark wands. One has Continual Light cast on the tip, the other has Continual Dark. Each is in a lightproof sheath. Kse and 'Lyn each have a pair too, since they're easily made. Note that Taira became a Druid *after* she was a wizard. After reaching 15L wizard she created the Ring Gialnar and attempted to raise the goddess. The backlash from the failed attempt destroyed her familiar and dropped her to 11L. Realizing that Sorcery alone was not enough, she sought out the Druids and joined them. Part of her Heresy was in combining Sorcery with Worship, the other part was in uncovering the banned spell "Woodland King." After leaving the Druids she continued her studies, which eventually led to her losing her powers and sinking into the gutter to become a thief. Sorry for the mistake, but Taira's a difficult figure to pin down. Carl ..!ctvax!uokvax!lmaher