[net.games.frp] AD&D Module Competition

ksl@hou2e.UUCP (K.LIU) (09/16/84)

		ATTENTION ALL D&D PLAYERS/DMs!!

Here is the challenge of your life!  Here is the
chance to get yourself fame and fortune!  If you
can submit a semi-module, you could get both fame
and fortune!  What could go wrong, expert D&Ders?

If you can submit a module using the rules, your
expert module could be posted on this net, used
as a play be mail, or even turned into a computer
game!  Everyone is a winner, but 3 expert D&Ders 
will judge your module accordingly.

The best module for every 2 months will be posted
to a few nets.

Below are a few guildlines/rules/suggestions:

1.	Your module may be indoor or outdoors,
	swamp, forest, dungeon, etc.  In other
	words, there is no location restriction.

2.	Your module must have the following items:
		-Background
		-Description of localities
		-Map (A very crude one will do.)

3.	You do not need the following, although
	your modulewould be better with them:
		-DM Notes
		-Appendices about new items/monsters
		-NPC

4.	You may write your module IN ANY FASHION.
	For better ratings, use either mm macros
	or regular concatination.

5.	Your module WILL NOT be rated ON A CURVE.
	Each module will be rated on it's own.

6.	There will be a contest every 2 and 1 half
	months.  The deadline to enter Contest #1
	will be November 31.

7.	Modules MUST be based on D&D.

8.	The description number should match the
	map's numbers.

9.	For Contest #1, level limits will be
	level 5-15, but does not, by any means,
	has to cover all 10 levels.

10.	The average module should be between
	300 to 700 lines long, with 72 characters
	per line.  Modules may be as long
	or as short as you want.

Good luck, fellow players.

This has been a DM, and Gandalf as player character

ksl@hou2e.UUCP (K.LIU) (09/25/84)

Hi, I'm back.

Here are the rules, revisited:

1.	Modules should be written in mm or cat (frankly, there's no other way!)
2.	Modules may be from level 5 up to 15.
3.	In no case will the module be rated on a curve(see judgement rules).
4.	The following items must be included in your module:
		+	map (a little obvious ...)
		+	description (if you leave this out, I'd be wondering
			how you got this job/college.)
		+	background
		+	DM notes
5.	Optional:
		+	new monsters or treasure
		+	table for wandering monsters
6.	Please place the following line at the beginning and the end
	of your module if you would rather not have your module
	posted:
		Please post this module to {the following nets|no nets}
					   -------------------|-------
						1	     O R    2

JUDGEMENT RULES:
Modules will be rated as follows:
1.	Playability - i.e. if in your module, you were to kill 10,000 kobolds
	and nothing more, you would get a low score in this category.
		points	how
		1	lousy, like killing 10,000 kobolds
		2	fair, like killing 5,000 kobolds and 5,000 orcs
		3	good, like a variety of 3-10 monsters
		4	very good, like 10-15 monsters
		5	excellent playability

2.	Creativity
		points	how
		1	lousy, like being exactly the same as another module
		2	fair, such as half/half
		3	good, more towards creativity
		4	excellent

3.	Traesure Amounts
		points	how
		1	too much or too little treasures
		2	otherwise

4.	Monster Types
		points	how
		1	monsters are no match for players
		2	monsters much too hard, impossible
		3	otherwise, but players must have chance of death

The highest scorer will receive:
	+	a program to create characters - features auto-rolling
		(not YET completed)
	+	a game program based on the AD&D DragonLance series
		(not yet completed - part I - no name given yet)

The second highest scorer will receive:
	+	either of the above
The third place scorer will receive:
	+	a program to roll characteristics ONLY