wade@nmtvax.UUCP (09/26/84)
Experience G.P. Point Value Sale Value Staff of Necromancy (M,C) 15,000 75,000 Staff of Sorcery (M,C) 15,000 75,000 Staff of Wizardry (M,C) 20,000 100,000 These staffs are a set, and were used by the three most powerful spell casters in the <world,continent,kingdom> (circle one). The Staff of Wizardry is by far the most powerful if used by a powerful enough spell caster. The Staff of Necromancy and the Staff of Sorcery are about equal, but have greater power depending on the situations they are employed in. Only one set exists, and the DM should be very careful about letting power hungry players obtain these. The Staff of Necromancy could raise a large army of undead in short order, the Staff of Sorcery has such great illusionary powers and mind control powers that it could be dangerous, and the Staff of Wizardry can enable a spell caster to bring great devilish and demonic powers to bear that you could soon have the entropy of your world maximized. Just think what would happen if one spell caster got a hold of the whole set! They are meant to be possessed by three different spell casters such that they check and balance each others power. Staff of Necromancy This staff increases the power of any spells cast by the user related to the dead by increasing their power by one level. This affects such spells as resurrect, reincarnate, animate dead, speak with dead, etc. at the DM's discretion. In addition to aiding such spells, the staff also has certain other powers as listed below: 1. Turn Undead. If the user is a cleric, then the staff adds two levels to his turning capability. If the user is not a cleric, the staff turns undead as a cleric two levels less than that of the user. 2. Animate Dead. The staff can animate dead once a day just as the 3rd level cleric spell, animate dead. Whoever possesses the staff will control the undead, even if a previous possessor actually gave the command to animate dead. 3. Speak with Dead. The staff can allow the possesser to speak with the dead once per week. 4. If the staff is wielded as a weapon, it does 1-6/1-6 to living creatures, 2-12/2-12 to undead, and on a natural roll of 19 or 20, the undead creature being hit will be destroyed. The effect is similar to that achieved by a D on the turning undead table. Staff of Sorcery This staff aids all mind control type spells by increasing their effectiveness by one level. This includes such spells as suggestion, charm person, charm monster, hold person, all illusion spells, etc. at the DM's discretion. The possessor will know all illusions for what they are and will receive a +2 on all saves vs mind control type spells. In addition, the staff has the following powers: 1. Dispel Illusion. Done as an illusionist two levels greater than the possesser. Once per day as the 3rd level illusionist spell. 2. Charm Person. Done as magic user two levels greater than the possesser. Once per day as the 1st level magic user spell. 3. Charm Monster. Done as magic user two levels greater than the possesser. Once per day as the 4th level magic user spell. 4. Suggestion. Done as magic user two levels greater than the possesser. Once per week as the 3rd level magic user spell. 5. Spectral Force. Done as illusionist two levels greater than the possesser. Once per week as the 3rd level illusionist spell. Staff of Wizardry This staff aids the possessor in demon/devil summoning and control, and adds one level to the power of any spell cast on a demon/devil or used to summon or banish a demon/devil. This applies to spells like gate, cacodaemon, spiritwrack, or any other spell used on a demon or devil. The possessor is immune to psionic attack by demons/devils and any demon/devil is at -2 to hit the possessor. The possessor receives a +2 on all saves from demon attacks in any form. The staff also has the following powers. 1. Gate. As the 7th level cleric spell, gate, at two levels greater than the level of the possessor. Once per week. The possessor must know the demons/devils true name to use this power. 2. Tongues. Allows the possessor to communicate with whatever horror he has drudged up in order to give commands to or deal with it. Once per day as the 3rd level magic user spell. 3. Spiritwrack. Gives the possessor the ability to punish uncooperative demons. Once per week as the 6th level magic user spell. The possessor must know the demon/devils true name to use this power. 4. Protection from Evil. As two levels greater than that of possessor. Once per day as the 1st level magic user spell. 5. If the staff is wielded as a weapon, It does 1-8/1-8 against normal creatures, 2-16/2-16 against demons and devils, and on a natural 20 on the to hit roll, the staff will kill demons and devils. If not on the beasties home plane, it will merely banish them to it for 100 years. Richard Wade nmtvax!wade