lasko@regina.DEC (09/19/84)
[warning: flame on] Re: module contest posted by ...ihnp4!houxm!hou2e!ksl I frankly think this contest is a bit of a crock, and I don't play contests where I can't understand the rules: >>Subject: AD&D Module Competition >> ATTENTION ALL D&D PLAYERS/DMs!! >>Here is the challenge of your life! Here is the >>chance to get yourself fame and fortune! If you >>can submit a semi-module, you could get both fame >>and fortune! What could go wrong, expert D&Ders? >>If you can submit a module using the rules, your >>expert module could be posted on this net, used >>as a play be mail, or even turned into a computer >>game! Everyone is a winner, but 3 expert D&Ders >>will judge your module accordingly. Okay, I see AD&D(tm) and D&D(tm) listed within the first twelve lines. Which game is it? For that matter, if it is D&D(tm), do you mean the Original Edition, or the Basic, Expert, and Companion Sets? All three of these are different games! For that matter, who are these three "expert D&Ders", and what qualifies them as such. I don't see any names in here. For that matter, what rules will they judge the modules by? >>The best module for every 2 months will be posted >>to a few nets. Thereby losing any copyright the author may have had on his work. >>Below are a few guidelines/rules/suggestions: >>3. You do not need the following, although >> your module would be better with them: >> -DM Notes >> -Appendices about new items/monsters >> -NPC I would say they would be necessary for any good module. And, if we are writing modules "by the rules": most modules written by other module design contests do not allow many new items or monsters. >>4. You may write your module IN ANY FASHION. For better ratings, >> use either mm macros or regular concatenation. Huh? Write your module any way you want, but use X to win. >>5. Your module WILL NOT be rated ON A CURVE. >> Each module will be rated on it's own. Again, according to what scheme? Someone has to win. >>6. There will be a contest every 2 and 1 half months... I could have sworn I read "2 months" a few lines ago. >>7. Modules MUST be based on D&D. "Based on", or be "by the rules" of "D&D", and again, why is AD&D(tm) mentioned up there. >>8. The description number should match the maps numbers. I won't even comment on how this statement insults the intelligence of the people reading this newsgroup. >>9. For Contest #1, level limits will be level 5-15, but does not, by >> any means, has to cover all 10 levels. I don't think you could in a "short" or "semi-" module. Again, if D&D(tm) is being used, this would preclude using rules from the Companion Set, and should therefore be stated. >>10. The average module should be between 300 to 700 lines long, with >> 72 characters per line. Modules may be as long or as short as you want. Huh? Modules can only be X lines long, but as long as you want? >>Good luck, fellow players. >>This has been a DM, and Gandalf as player character Are we to be judged by players, in which case I would assume that ease of reaching the treasure is most important, or by our fellow DMs Far from putting down this kind of attempt (after all inmet!jmd and the 3mil experience point evil characters was a great way to stretch the mind). But if someone is setting up a triumvirate to judge us (and I only count two people (?) in the closing statement), I think they should be a little clearer about what they are looking for, not to mention have a clearer idea on the rules of the game, and how to design a dungeon module. [flame off] tim lasko {decvax, ihnp4, other biggies}decwrl!dec-rhea!dec-regina!lasko Digital Equipment Corp, Maynard, Mass.
ksl@hou2e.UUCP (K.LIU) (09/22/84)
Thank you, Mr. Democrat. AD&D and D&D, in this case ar the same, if Mr. Democrat can read because levels 5-15 ARE NOT COVERED BY BASIC D&D!!!!! Because of the level differences, I have used BOTH D&D and AD&D to cover the competition. Franly, level 5-15 may ONLY be covered by Expert & Advanced rules, Mr. Democrat. Note I said "as a player character" in the ending. I am actually usually a DM. I will post further rules to satisfy the Democrat, and will tell you about the SUPER GRAND PRIZE!!! ___ Republican "Vote Rebubcrat!" RRR RDR R-Rebulican, D-Democrat RRR WHICH ONE DOESN'T BELONG???????
ksl@hou2e.UUCP (K.LIU) (09/26/84)
I would also like to point out, from my article: "... the average module is from 300* to 700 lines ..." * I'm not to sure of the numbers.... I NEVER said that you would get better ratings by doing this, BUT the AVERAGE, so you would know about how long any new designers should work their module to. Please note that if ANY of my player characters are posting stuff about MY competition, please ignore it.
ekblaw@uiucdcs.UUCP (09/26/84)
I applaude Mr.Lasko at his attempt to clarify the obviously amateuristic (and bigoted, based on the political overtones) viewpoints of our rather confused and not-so-bright contest creator/judge/exploiter. If I, a D&D and AD&D (do please note the difference) player/statistician for ten years, may add (and hopefully clarify) notes that may satisfy both: 1. D&D and AD&D are not the same items. I began playing D&D when the original module first hit the east coast (within a year after it was began). Though I was young at the time, I was partially familar with technical/strategical role games (being an Avalon Hill buff prior to D&D) and found the game more than a little trite, boring, and inaccurate. As early as then my friends and I began updating the rules to our satisfatication. Then, AD&D came out. Thoughit was not perfect, it was lightyears ahead of the previous version. This is to say, then, that the 5-15 levels covered in AD&D are NOT an extension of D&D, but rather an improvement on a first (and quite rough) draft. If one is intelligent enough, AD&D can be used for all levels, from first up to 200th, if a character lives that long, is able to make such a level, and does not achieve godhood. So, my little-brained contest fool, Mr. Lasko was indeed correct, and you were incorrect (come on, admit it, you egotistical maniac). I repeat, D&D and AD&D are NOT the same. 2. (First, let me apologize for the above. I let my emotions get away from me). Your contest rules and information seem quite vague. There is no guarantee of fairness in judging (which, from what I infere, is done totally by you), in return of the module, or even in the possibility of others enjoying their efforts. It seems to me to be a contest you devised in order to grab as many modules as possible to use in your enjoyment and then skip out, not giving recognition nor awards where the merit is due. Your lack of posting name or other way to identify or contact you seems adequate proof to this point. I, therefore, denounce this 'contest' as fraud and never want to see you post anything else again in this notesfile! I HAVE SPOKEN!!! All-Father Odin (a.k.a. Robert A. Ekblaw, uiucdcs!ekblaw)
tom@uwai.UUCP (10/01/84)
> 1. D&D and AD&D are not the same items. I began playing D&D when the original > module first hit the east coast (within a year after it was began). Though I > was young at the time, I was partially familar with technical/strategical While I agree with what was said, I must denounce the manner by which it was said. Let us not stoop so slow as those whom we are chiding. Furthermore, "it was began" is an extremely grating form of sub-standard English, so much so that it affects from the rest of the message. If only we could stamp out this sort of usage where it was begun. Tom -- Tom Christiansen University of Wisconsin Computer Science Systems Lab ...!{allegra,heurikon,ihnp4,seismo,uwm-evax}!uwvax!tom tom@wisc-crys.arpa