[net.games.frp] Review of TOON

lasko@regina.DEC (09/30/84)

how notice them, picking up Plot Points for being silly, or following
 their Beliefs and Goals.  Plot Points can then be used to improve on Skills 
 or Shticks.
    The mechanics are simple also:  To use a Skill or a Shtick, make the level
 of the skill on two six-sided dice.  The rules state that two always succeeds,
 and give lots of special cases for twelves (If you roll a twelve when using
 your Break Down Door skill, the door disappears, or wasn't locked anyway, 
 etc.)  Fighting is a little more complex:  both characters roll their Fight
 skill, and if only one succeeds, the other takes a die of damage.  If both
 succeed, or fail, the fight goes on, until you drop from exhaustion.
    And what happens when you lose all your Hit Points?  You Fall Down.  That's
 it. TOON characters never really die, they just Fall Down, and have little
 stars dance around their heads.  Three minutes later, the character can get
 up, and keep going.  
    The rules are written in a tutorial style: it starts with a few simple
 rules, then a short adventure, then give you the rest of the rules (with
 lots of examples along the way), with more complicated rules set off
 by stars.  All that takes the first 36 pages.
    The next section of the book talks about being an Animator, and how one
 can set up a TOON adventure, plus guidelines for handling typical cartoon
 plot devices, such as Illogical Logic, Boggling, Sawing through Branches,
 Coincidences, Independent Shadows, Instant Fine Print, Sound Effects,
 Portable Holes, and lots more.  All of it is highly entertaining reading.
 This section, combined with the four adventures at the end of the book, give
 you a good idea on how the game should be played: SILLY.
    In the beginning of the book, there is a message for "Experienced Roleplay-
 ers", and I quote from it here.  "TOON isn't like any other roleplaying
 game you've ever known.  In most RPGs, the idea is to plot and plan--to
 think before you act--and to make sure your character survives... Forget
 All That.  Survival? Who cares? You can't ever really die, so you've got
 nothing to lose by jumping right into the thick of things...Think before
 you act? No chance...the action in a TOON game should be fast--insanely
 fast.  Remember, you're supposed to be a cartoon character.  When was the
 last time you saw a cartoon character do something logical?  ACT before you
 THINK"
    There are some inherent problems with the game:  the Fighting rules may
 be a little too abstract for some players, timing and sequencing of character
 actions can get to be a burden, and the nature of the game limits you to 
 twenty to thirty minute sessions.  The latter is probably it's biggest fault:
 I can't see spending an entire evening playing cartoon after cartoon--but it
 is great for a short break in a longer role-playing session!
    When you get down to playing it, it's insane.  The Animator should be
 someone with a devilish talent for the silly, and the players should have a 
 taste for the unusual.  But where else can you get a bunny rabbit, a Little 
 Green Man from Mars, a dim-witted detective, and a dachsund together for a bit
 of role-playing fun?  I highly recommend this game.

Tim Lasko
{decvax, allegra, ihnp4, et. al.}!decwrl!dec-rhea!dec-regina!lasko

toml@oliveb.UUCP (Dave Long) (10/03/84)

[Grab it all! Own it all! Drain it all!]

    TOON is great, however, don't buy the rulebook unless you are planning to
have it for the silliness of it.  The rulebook is great reading on rainy days,
but con a friend into buying it, or borrow it and copy down the skill list.
    TOON is just cartoon impromptu, and not much more.  All the special cases
for skills are straightforward enough, and all items work as they should.
    The best thing to do is to copy down or memorize the skills, then watch
the Bugs Bunny/Road Runner Show one Saturday to get some scenario ideas, and
start playing.
    What we have found that works is:  Get everybody that is playing together
to watch the BB/RR Show, then play at the end.  The Animator will have plenty
of fresh ideas of what to do, and the player-characters will have a better
idea of what they can do in TOON.  The average SQ (Sanity Quotient) goes *way*
down after this.
    The best thing to do, I feel though, is to just play whenever enough
people feel silly enough.  You may play in the wierdest places, but it helps
the game, and we've never yet been taken up to the local mental health
institute.
-- 
     -- Dave Long --
   {fortune,idi,ios,hplabs,tymix}!oliveb!toml
{allegra,ihnp4,msoft,tty3b,uvacs}!oliveb!toml

steven@qubix.UUCP (Steven Maurer) (10/05/84)

[+]

    I too, like TOON.  It is the best you can do with an
    essentially unsimulatable genre.   Why is it unsimulatable?
    Because almost all cartoons have two classes of character
    types, "Heros", and "Dupes".

    A "Hero" is like Bugs Bunny.  He is not looking for trouble,
    but somehow it comes for him.   He always wins.  He is always
    impervious to all attacks.

    A "Dupe" is like Wile E. Coyote.  He trys to get the hero,
    but looses either because of the hero's cleverness, or because
    he has terrible luck.

    The problem with TOON, is that few people want to play a Dupe.

    Heros                            Dupes
    -----                            -----

    Bugs Bunny                       The Coyote (Caneous Hungryus)
    Tweety Bird                      Yosemite Sam
    Micky Mouse                      Sylvester
    Road Runner                      Elmer Fudd
    Daffy Duck (early version)       Daffy Duck (later versions)
    The baby Chickenhawk             The Martian
    Popeye                           The Big Ape
    The Sheepdog                     Wile E. Coyote ("my card")
    Jerry                            Brutis
                                     Tom
    Non Heros/Non Dupes

    Foghorn Leghorn
    The Dog
    The turtle(s)
    Bugs Bunny (rarely)
    Granny
    Shorty
    Whimpy 
    Olive Oyl
    Tom (occasionally)
    Jerry (occasionally)
    The Bull Dog

toml@oliveb.UUCP (Dave Long) (10/06/84)

[Grab it all! Own it all! Drain it all!]

    Dupes are sometimes more fun to play than Heros.  TOON is perfect in the
sense that it doesn't matter what happpens.  My favorite character,Herr Doktor
Verrueckter, is a Mad Scientist (DUPE).  He may fail in his efforts all the
time, but when he gets gronking, he *outperforms* all the Heros.  It isn't
what happens, but *how* it happens that matters in TOON.  Everybody has to
admit that Wile E. Coyote is easier to be totally silly and hammed up with
than the Road Runner.  (Although Tweety Bird is a good Hero)
-- 
     -- Dave Long --
   {fortune,idi,ios,hplabs,tymix}!oliveb!toml
{allegra,ihnp4,msoft,tty3b,uvacs}!oliveb!toml