steven@qubix.UUCP (Steven Maurer) (10/31/84)
A few weeks ago, I sent out a review on the net of RuneQuest 3. Before I did so, I gave the review to Steve Perrin, one of the designers of the game, for him to look over. The following is his rebuttal. My response to his response, will follow shortly. Steven Maurer {sun,ihnp4,decwrl,ucscc}!qubix!steven CHAOSIUM INC. Box 6302 Albany, CA 94706 October 12, 1984 Steve Maurer 440 N. Winchester Santa Clara, CA 95050 Dear Steve, Thanks for the copy of the writeup on RuneQuest. For the most part you make a lot of unwarranted assumptions as to our motives for doing things, but since we didn't express our movtives in the rules, you have to make whatever assumptions you can, assuming that motives have any bearing on the quality of the game. Motives obviously mean a lot to you. To clarify some things... High damage weapons were not given low starting chances because they are high damage, but because they are complex to use. Using a greatsword or halberd or naginata properly is an art that takes practice. Lamentably, the Cormac example of the chase and the Climb roll is erroneous. Oh well. I didn't write it and it was put in because someone wanted an example of fatigue loss and misunderstood the rules. For your information, every game played with fatigue has worked just fine. It is an excellent game mechanic. Think of fatigue as the panalty to your skills for wearing lots of Encumbering armor. Have you ever fought in closed-in areas with no ventilation? I guarantee your fatigue goes down a lot faster. Actually, I didn't like the subtraction of ENC on magic use either, but I didn't write the magic section. It's a minor rule, and can be ignored easily. However, the fatigue penalty to magic use stays. Defense went away to huzzahs from Steve Henderson (Sir Steven MacEanruig, one-time king of the West) one of the original co-authors who fought its original inclusions tooth-and-nail as not realistic. Dodge was added to give the fantasy-reality of Errol Flynn-style swashbucklers. It works. I doubt you were truly dodgeing when you tried using the Greatswords and dodging. As I mentioned before, Greatsword is an art form. Oh yes, you can't carry a horse and not get fatigued because, after all, you don't have the STR to pick up the SIZ of the horse. Glad you liked the fire rules. They were written by Greg and Lynn, neither of whom has ever read the Champions rules. Another conclusion jumped at by the master. Sometimes great minds just work in the same gutter. You have some good points on species maximum, though I am not totally offended by a STR 24 halfling. Assume a half-again limit or STR-CON-SIZ limit, whichever is lower. This may even get into the errata. Mostly we are trying to mirror fantasy reality, but sometimes we stray too far into real reality and sometimes we get too fantastical. In the final analysis, the game works, to an almost universal chorus of huzzahs from old-time players. You are far and away the exception according to all the feedback we have received. I don't think there is too much difference between writing game rules and software after all, if the testimony of all my computer hacker friends who talk about some professional software being a pile of crap is taken into account. This is only a superficial response, but your survey was fairly superficial in itself, since you started from the supposition that the new game was bad, and looked only for what you could damn properly. I suggest you go over your review and look for silly exaggerations like the carrying the horse number and excise them before you publish it though the net. Otherwise, publish away. Aside from your jumping to conclusions as to our motives, we have no problems with your problems. They are, after all, your problems. Best, Steve Perrin