mff@wuphys.UUCP (Dr. Lizardo) (10/31/84)
Here is the toughest character I've played. In the A.D&D. campaign he
was run in, we started out as third-level characters. It took about
2 years to get him up to this level.
CHARACTER NAME: Morlock
STATISTICS: S:6
I:18
W:10
C:10(15) (currently 10, but origionally 15)
D:9
Ch:14
CLASS: Magic User
Level: 12
Exp: 966,399
G.P.: 158,646
HTK: 40
AGE: 50 (death at 119)
Special Abilities:
1) Permanent Mind Blank (Permanenced by
the great Arch-Mage Gladspell(30th level)
2) Permanent Comprehend Languages
3) Photographic Memory (Bestowed upon him by Thoth)
Posessions:
Staff of Power(cont. light, dark 5', levit., light. bolt,
ray of enfeeb., cone of cold, fireball, shield 5', globe of
inv., paralysis) Bracers AC 6, Prot. Ring +3, +1/+2 dagger,
+3 cloak, Broom of Flying, Wand of Frost, Wand of Fire, Wand
of Secret Door and Mech. Trap Detection, Medallion of
Thought Projection(90' range), 2 figurines of wonderous
power(gt. scorpions), Chime of Opening(40 charges)
Comments: With the above items,
AC=-2 ST adjustment=+8.
Also note that the Medallion of Thought Projection, while
normally a cursed item, operates normally because of the
Mind Blank.
General Comments:
Morlock is a great and powereful wizard, by his own
admisson. A worshiper of Thoth( the Egyptian god of
knowledge), he has worked to gather books, scrolls, and
other things containing knowledge. He is the founder of the
University of Ulien and its Library. He considers this to be
his most important accomplishment.
With an I.Q. of 18, and the permanent photographic
memory and comp. lang., he has gained sage-like abilities.
He now spends most of his time at the University, studying
and researching. He will "sell" his knowledge, as any other
sage, but not for money(except for that needed to perform
any neccasary research). What he demands in payment is more
knowledge. The information received should be of equal
importance and obscurity as that given. The type of
knowledge he specializes in is Magic and the aquisition of
information.
If involved in combat, he will virtually always proceed
as follows. First, get out of immediate danger. This is
usually accomplished by Dim.-dooring, levitation, etc. Then,
get up a poly-self(usually into Sylph form). Then, Globe of
Invulnerability off the Staff. Then charge in swinging. His
preferred attack spell is the magic missle. He always car-
ries 2 personal and is in posession of 2 scrolls of these(7
on each). He will not sacrifice himself for another, but
will often take risks to help out. But, whenever possible,
he would prefer to help from saftey. If it looks like
everyone is going to die, he will teleport to safety.
Morlock's alignment is an interesting point of conten-
tion. He was definitely chaotic-neutral in his younger days.
There was one incident involving slitting the wrists of par-
alyzed prisoners which is better left undiscussed.
He still considers this to be his alignment, and often
speaks as if it were. But his true alignment now is most
probably neutral good with chaotic tendencies.
One other thing worth mentioning is Morlock's I.Q. When
rolled up, he had a 15. Through normal aging, it went up to
16. Now in this campaign, a wish can raise a stat by one point
through 16, but not higher. I picked up a couple of wishes
from a deck, but couldn't use it to raise my I.Q., at least
not directly. I used one wish to turn a potion I already had
into a potion of lengevity. Drinking this lowered my IQ to 15.
I then wished my IQ up to 16, and then natural aging brought it
up to 17. It would go up again, to 18, but not till around 90.
So I used another wish (one gotten long afterwards) to permanantly
alter all of my stats to what they would normally be when I had aged
to 90. This got me the 18. (Unfortunaltly, it also lost me 2
constituion points!)
Mark F. Flynn
Washington University
St. Louis, MO 63130
ihnp4!wuphys!mff
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"There is no dark side of the moon, really.
Matter of fact, it's all dark."
P. Floyd