[net.games.frp] How to: Adventure for Evil PCs

carlton@genrad.UUCP (Carl Hommel) (11/01/84)

>As soon as one thinks of the very concept of FRP, one is immediately led to
>the thought of a pitiful, small band of Good characters going forth to do
>battle against a legion of Evil.
>
>What does a DM do, however, if the players prefer to BE Evil, hideous people?
>Somehow, the mirror image situation does not have the same kind of logic to it.
>

One way to allow players to run evil characters is to send them out as
>a pitiful, small band of Evil characters going forth to do battle against a
>legion of Good.
Haven't you always wanted to do a "Cause Serious Wounds" or a "Wither" spell?

    In my campaign, after botching a virgin sacrifice, (she wasn't) the band
was geased by an indignant High Priest to go forth and "create a vile temple
and evil empire" in the territory of the local Lawful Good deity.

    They started small - terrorizing villagers, kidnapping wealthy heiresses,
summoning the occasional demon or vampire for a barbaric sacrifice.  As they
became more proficient (i.e. went up in levels), they actually began to
subvert the existing Good empire:
    - people were afraid to go outdoors at night.
    - trade slowed to a standstill.
    - Commune spells were going unanswered.
    - Government officials were being assasinated despite deific protection.
    - Midnight conversions were reaching an all-time high.

College graduation was drawing near.  To end the campaign, the Good PC's from
someone else's world were imported to "do what needed to be done."
The final shootout was a GM's dream - both sides of the battle were fought by
well developed, widget-wielding PCs.  Each person was playing at least one
PC on both side, but were mature enough to play honestly.

The final result?  Evil won, of course.  They had the home temple advantage,
and evil anti-palidins don't have to play fair....

	Carl Hommel
Wife:  What are you doing at the club every Thursday night?
Husband:  You don't want to know.  Believe me, you *don't* want to know.