steven@qubix.UUCP (Steven Maurer) (11/15/84)
TAKE THIS YOU BUG!! ZOT!!! WHAM!!!!! POW!!!!!! One of my many favorite characters, this from the game system Champions. I know she's a little out of date, but I really am not going to change her sheet now. -- Steven Maurer p.s. More corrispondance between Steve Perrin and myself, coming up, just as soon as I get around to typing it all in. ================= Name: Oracle Race: Caucasian (human) Sex: Female Age: 22 Height: 5' 10" Weight: 145 Status: Single Description: Red Hair, Ample Figure, Spirited Behavior Val Char Pts Pts Powers / Skills End 15 STR 5 23(18) DEX 36(*) 20 Elemental Control "Timesense" / 40 Point Base 18 CON 16 20 e 4 Overall Levels 10 BODY 0 20 e Danger Sense (21-) // (11- 1/2 roll) 18 INT 8 21 e Full Missile Deflection (21-) 11 EGO 2 20 e Find Weakness / General Use (+1) / (13-) 15 PRE 5 17 e 3d6 Super Luck / Costs End (-1/2) 9 27 COM 8 3(16) PD 8(+) 20 Beneficial Side Effects (EC) // (Sop to referee) 4(17) ED 8(+) 3 1/2 Damage Resistance vs HTH PKA / OIF "suit" (-1/2) 6 SPD 27 31 44 Pts Gadgets / Only Items Picked Up (-3/4) 8 REC 2 20 MA / +2 Damage Multiplier / OAF (-1) / No throw (-1/4) 36 END 0 6 Vehicle Gadget Pool 27 STUN 0 6 Combat Driving / General Use (w/vehicle pool) (+1) 1 +1" Running / Acts 14- (-1/2) 1 (*) Doesn't add 215 Powers Total on reaction + 125 Characteristic Total (+) OIF (-1/2) "Flak Suit" table = 330 Total Points Maneuvers OCV DCV Effect Success Rolls Weapon Attack 8 8 spec Int roll: 13 or less Grab 7 6 3d6 Dex roll: 14 or less Martial Punch 8 10 10d6 Ego roll: 11 or less Martial Kick 7 9 12d6 Percep: 13 or less Martial Block 10 10 --- Danger Sense: 21- / (11- 1/2 roll) Martial Dodge -- 13 --- Missile Deflection: 21- Find Weakness: 13- Levels: 4 Overall Disadvantages Origin Story Disad Specific Pts Sally Johnston is a bright and pretty Secret Id: Sally J. (Jonston) 15 girl from Mendicino county (California). DNPC: Chris J. (Comp/8-) 5 She grew up normally, and would have led ID Looks: Flame red hair 1 a typical life, having fun and growing Psych: Hates Mass Murderers 20 pot on the sly, but early in her teens Psych: Avoids Killing 10 she discovered she was a mutant. Psych: Honorless (x 1/2) 5 Psych: Sassy (insults x1/2) 5 Sally's power did not suddenly spring Physical: Prophetic Nightmares 5 upon her, as happens to so many other Hunted: Mafia (Lg/Ag/8-) 20 mutants, it evolved over several years. Hunted: Viper (Lg/Ag/Sh/8-) 25 This allowed her to slowly adapt to her Berzerk: When Attacked to Kill new condition, and avoid traumas. Even (Com/8-/11-) 15 so, the first major use of her power Berzerk: When sees any murder was misuse: a clumsy teenage attempt (Unc/8-/11-/Enrg) 5 to get rich. Suscept: 3d6 from Extra-D Teleport, or vicinity of rips "Oracle" started off as a Casino gambling in the space-time pseudonym. She made almost 3,000,000 continuum (Unc) 15 dollars, before being blackballed in all Disadvantages Total: 146 legitimate establishments as "too lucky". Experience Earned: 96 / Spent: 84 So she turned to illegal gambling houses Total Points: 330 and cleaned them out too. Naturally, this made her no friends among the criminal leaders who ran the houses. These criminal organizations decided to collect from a woman who was obviously cheating at their games. (She obviously cheated, since she managed to win games which were rigged against her). They wished to make an example of her. "The Oracle" was put on a hit list of people to take care of, in a grisly public manner. So, Oracle's super hero carrier was initially forced upon her. She managed to avoid the hired killers and rapists, and shocked into seeking out methods of protecting herself. Taking up Bo at a local martial arts school, Sally found that her Timesense allowed her to choose the most effective blows against an opponent. She could also maneuver to avoid the blows of most opponents, and could completely dodge almost all weapons fire. Thus began Oracle's climb to super herodom. She has been at it now for over 5 years. Despite her name, and though she now relies almost wholly upon her power to combat foes, her ability to sense the future is not something well publicized or even believed by the general populace. To someone not so credulous, she appears to be a highly trained woman who makes claims at having a little luck. Her mutation is so subtle that it doesn't show up on standard mutant scans, and having enough enemies to handle, she is careful to avoid mutant-hunters. Now avoiding gambling altogether, Oracle secretly deals in commodities, using her innate power to aid her sound business sense in the market. She has parlayed her initial millions, into a huge financial empire cleverly hidden throughout the western world. Powers Oracle's Timesense allows her to see many alternate futures, as they might occur. She can test an action without actually doing it, which allows her to attain immediate proficiency in most skills; she simply avoids actions which lead to failure. This Timesense sensation Oracle describes as "feeling" and "searching", though it is obvious that human language cannot effectively express her experiences. What is also obviously true, is that Timesense, like every other sense, has its limits. Her ability to "feel", is severely limited by the likelihood of an event occurring, and also by the "distance" of the event from her current time. Thus, her effective range of "feeling" is about 3 seconds in normal human interactions, and may be reduced even further while in combat. She also cannot see the results of actions that she would never do, and cannot augry events that she could never witness. This has led to the unfortunate circumstance of her considering (and sometimes executing) actions which are considered unethical. Many of her most effective blows are those which are below the belt. This has earned her the enmity of a number of Villains (and Heros), which she otherwise would not have. In combat, Oracle sometimes confuses reality with a closely aligned future timeline. Sometimes, she "reacts" to a death dealing blow before the future assailant even thinks of trying it. Because of these problems, she is not a favorite of the press, despite her long public carrier and her photogenic appearance. Though Oracle's Timesense is limited in day to day life, she has very long range for events which seem inevitable. This, Sally describes as having the much same attributes as looking at a star. It may be discernible for a "long" way off, but the details are very unclear. She also needs the relative quiet of night time, to "search" for these events, since multitudes of recent probabilities disrupt her ability to "feel" so far way. Her power is most effective when she is asleep -- which is probably the worst time for it to be so. Oracle's subconscious, scanning the alternate futures, tends to dwell on threatening actions and/or probabilities. While these dreams are sometimes informative, the loss of sleep and trauma Sally experiences, makes it an aspect of her power she wishes didn't exist. Her Timesense is also extremely sensitive to the continuity of the universe. Interdimensional portals or rips in the fabric of reality, hurt her much like extremely loud whistles hurt our ears; however, she cannot put hands over her Timesense.