[net.games.frp] A NON-D&D favorite character....

steven@qubix.UUCP (Steven Maurer) (11/15/84)

TAKE THIS YOU BUG!!   ZOT!!!  WHAM!!!!!  POW!!!!!!


    One of my many favorite characters, this from the game
    system Champions.   I know she's a little out of date,
    but I really am not going to change her sheet now.

					-- Steven Maurer


p.s. More corrispondance between Steve Perrin and myself,
     coming up, just as soon as I get around to typing it
     all in.

=================


Name: Oracle
Race: Caucasian (human)    Sex: Female    Age: 22
Height: 5' 10"    Weight: 145    Status: Single
Description:  Red Hair, Ample Figure, Spirited Behavior

Val    Char Pts      Pts  Powers / Skills                               End
15     STR   5       
23(18) DEX  36(*)    20 Elemental Control "Timesense" / 40 Point Base
18     CON  16       20 e 4 Overall Levels
10     BODY  0       20 e Danger Sense (21-) // (11-  1/2 roll)
18     INT   8       21 e Full Missile Deflection (21-)
11     EGO   2       20 e Find Weakness / General Use (+1) / (13-)
15     PRE   5       17 e 3d6 Super Luck / Costs End (-1/2)              9
27     COM   8
3(16)  PD    8(+)    20 Beneficial Side Effects (EC) // (Sop to referee)
4(17)  ED    8(+)     3 1/2 Damage Resistance vs HTH PKA / OIF "suit" (-1/2)
 6     SPD  27       31 44 Pts Gadgets / Only Items Picked Up (-3/4)
 8     REC   2       20 MA / +2 Damage Multiplier / OAF (-1) / No throw (-1/4)
36     END   0        6 Vehicle Gadget Pool       
27     STUN  0        6 Combat Driving / General Use (w/vehicle pool) (+1)
                      1 +1" Running / Acts 14- (-1/2)                    1
(*) Doesn't add     215 Powers Total
    on reaction   + 125 Characteristic Total   (+) OIF (-1/2) "Flak Suit"
    table         = 330 Total Points

Maneuvers         OCV    DCV   Effect      Success Rolls
                
Weapon Attack      8      8     spec       Int roll: 13 or less
Grab               7      6      3d6       Dex roll: 14 or less
Martial Punch      8     10     10d6       Ego roll: 11 or less
Martial Kick       7      9     12d6       Percep:   13 or less
Martial Block     10     10      ---       Danger Sense:  21- / (11- 1/2 roll)
Martial Dodge     --     13      ---       Missile Deflection:  21-
                                           Find Weakness: 13-
                                           Levels:  4 Overall
Disadvantages
                                       Origin Story
Disad      Specific            Pts
                                       Sally Johnston is a bright and pretty
Secret Id: Sally J. (Jonston)   15     girl from Mendicino county (California).
DNPC:      Chris J. (Comp/8-)    5     She grew up normally, and would have led
ID Looks:  Flame red hair        1     a typical life, having fun and growing
Psych:     Hates Mass Murderers 20     pot on the sly, but early in her teens
Psych:     Avoids Killing       10     she discovered she was a mutant.
Psych:     Honorless (x 1/2)     5
Psych:     Sassy (insults x1/2)  5     Sally's power did not suddenly spring
Physical:  Prophetic Nightmares  5     upon her, as happens to so many other
Hunted:    Mafia (Lg/Ag/8-)     20     mutants, it evolved over several years. 
Hunted:    Viper (Lg/Ag/Sh/8-)  25     This allowed her to slowly adapt to her
Berzerk:   When Attacked to Kill       new condition, and avoid traumas.  Even 
            (Com/8-/11-)        15     so, the first major use of her power
Berzerk:   When sees any murder        was misuse:  a clumsy teenage attempt
            (Unc/8-/11-/Enrg)    5     to get rich.
Suscept:   3d6 from Extra-D Teleport,
            or vicinity of rips        "Oracle" started off as a Casino gambling
            in the space-time          pseudonym.  She made almost 3,000,000
            continuum (Unc)     15     dollars, before being blackballed in all
        Disadvantages Total:   146     legitimate establishments as "too lucky".
Experience Earned: 96 / Spent:  84     So she turned to illegal gambling houses
                Total Points:  330     and cleaned them out too.  Naturally,
                                       this made her no friends among the
				       criminal leaders who ran the houses.

	These criminal organizations decided to collect from a woman who
    was obviously cheating at their games.  (She obviously cheated, since
    she managed to win games which were rigged against her).  They wished
    to make an example of her.  "The Oracle" was put on a hit list of people
    to take care of, in a grisly public manner.

	So, Oracle's super hero carrier was initially forced upon her.
    She managed to avoid the hired killers and rapists, and shocked into
    seeking out methods of protecting herself.  Taking up Bo at a local
    martial arts school, Sally found that her Timesense allowed her to
    choose the most effective blows against an opponent.   She could also
    maneuver to avoid the blows of most opponents, and could completely
    dodge almost all weapons fire.

	Thus began Oracle's climb to super herodom.   She has been at it
    now for over 5 years.  Despite her name, and though she now relies
    almost wholly upon her power to combat foes, her ability to sense the
    future is not something well publicized or even believed by the general
    populace.  To someone not so credulous, she appears to be a highly
    trained woman who makes claims at having a little luck.  Her mutation
    is so subtle that it doesn't show up on standard mutant scans, and
    having enough enemies to handle, she is careful to avoid mutant-hunters.

	Now avoiding gambling altogether, Oracle secretly deals in commodities,
    using her innate power to aid her sound business sense in the market.
    She has parlayed her initial millions, into a huge financial empire
    cleverly hidden throughout the western world.


    Powers

	Oracle's Timesense allows her to see many alternate futures, as
    they might occur.   She can test an action without actually doing it,
    which allows her to attain immediate proficiency in most skills; she
    simply avoids actions which lead to failure.   This Timesense sensation
    Oracle describes as "feeling" and "searching", though it is obvious that
    human language cannot effectively express her experiences.

	What is also obviously true, is that Timesense, like every other
    sense, has its limits.  Her ability to "feel", is severely limited by
    the likelihood of an event occurring, and also by the "distance" of the
    event from her current time.  Thus, her effective range of "feeling" is
    about 3 seconds in normal human interactions, and may be reduced even
    further while in combat.  She also cannot see the results of actions that
    she would never do, and cannot augry events that she could never witness.

	This has led to the unfortunate circumstance of her considering (and
    sometimes executing) actions which are considered unethical.  Many of
    her most effective blows are those which are below the belt.  This has
    earned her the enmity of a number of Villains (and Heros), which she
    otherwise would not have.  In combat, Oracle sometimes confuses reality
    with a closely aligned future timeline.  Sometimes, she "reacts" to a
    death dealing blow before the future assailant even thinks of trying it.
    Because of these problems, she is not a favorite of the press, despite
    her long public carrier and her photogenic appearance.

	Though Oracle's Timesense is limited in day to day life, she has
    very long range for events which seem inevitable.   This, Sally describes
    as having the much same attributes as looking at a star.   It may be
    discernible for a "long" way off, but the details are very unclear.
    She also needs the relative quiet of night time, to "search" for these
    events, since multitudes of recent probabilities disrupt her ability
    to "feel" so far way.  Her power is most effective when she is asleep
    -- which is probably the worst time for it to be so.

	Oracle's subconscious, scanning the alternate futures, tends to
    dwell on threatening actions and/or probabilities.   While these
    dreams are sometimes informative, the loss of sleep and trauma Sally
    experiences, makes it an aspect of her power she wishes didn't exist.
    Her Timesense is also extremely sensitive to the continuity of the
    universe.  Interdimensional portals or rips in the fabric of reality,
    hurt her much like extremely loud whistles hurt our ears; however,
    she cannot put hands over her Timesense.