[net.games.frp] hi-level vs.lo-level games

hardie@uf-csg.UUCP (Peter T Hardie [stdnt]) (11/16/84)

	I think that the major problem with any high-level campaign that
gets run is that it quite often (not always, or even usually, but often)
turns into a "Let's go trash Hell/Gehenna/Valhalla/whatever!" game, which
is utter garbage.  In my opinion, the gods/demons/etc. are invincible on
their home ground (how else do they hold off the enemies they get?).  But
I've heard tell of groups gating to the Outer Planes and killing all in
sight.

	Another gripe about mega-level characters is that death soon gets
to be a mild nuisance.  With the wishes abounding, every character has the
ability to keep their Constitution up high enough to survive nearly any
death, and get wished alive again.  One such case is an acquaintance of
mine complaining that her character died four(!) times in one battle and
the rest of the party was cutting her out of the treasure.
	Game balance???

	For me, I prefer a low to mid-level (1-7 or so) game.  That way,
kobolds are deadly for you if enough of them get you, but you still can blast
huge numbers of them later on.  The best fun is in the *role-playing*, which
I find gets lost in the mists of levels.

	(These are my opinions...and nobody else can have 'em!)

-- 
	Pete Hardie, Univ. of Florida, CIS Gould
		acct:..!akgua!uf-csv!uf-csg!hardie