[net.games.frp] Xanth and D&D

holly@dartvax.UUCP (Holly Cabell) (12/29/84)

Has anyone tried to adapt the system used in Xanth to D&D?

For those that don't know, in Xanth, every human (or creature with
a soul, I believe is the corectest) has a Talent.  A talent is a
magical ability or spell that that person can do just by thinking
of doing it.  Some of the Talents are small ones, such as being able
to create an invisible wall, or creating an explosion.  Other Talents
are really great, called Magician calibre Talents, such as one per-
son whose Talent was to do what was best for him (not get him killed,
etc.), and another whose talent was healing himself, and one other
whose Talent was to enhance whatever she thought should be enhanced.s

What I'm wondering is if anyone has ever tried to fit this to D&D?
If so, please send me details.  Thanx in advance.

--johnc at [The.World] ! dartvax ! holly

hollombe@ttidcc.UUCP (Jerry Hollombe) (12/31/84)

[]

The DM I play with incorporated such a system into one  of  his  campaigns.
He  had  special  tables  and  sub-tables,  which  he  made up, of personal
abilities to be assigned by  die  rolls.  Characters  didn't  automatically
know  what  their  personal  ability  was but could find out from a mage of
sufficient level.

All in all, the system seemed to work well and  allowed  everyone  to  have
some  magic to play with.  As an example, my character was a plain, vanilla
fighter -- strong (18 +  52%)  but  not  otherwise  notable.  His  personal
ability was flight (class A combat maneuverability at 36 in., able to carry
himself + a man in armor).  He used to go dragon hunting with  a  specially
built heavy horse lance and a crossbow equipped dwarf strapped to his back.
Got a few, too.  We also had a Druid whose ability was to be 99% successful
at  opening  doors  and detecting traps.  There was nothing we couldn't get
into -- a fact we had occasional reason to regret.


-- 
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hawk@oliven.UUCP (Rick) (01/09/85)

The Arduin books (book I, I think) have special ability tables
for those interested.  There are a few, however,that ain't so nice.
(You are a coward.  90% chance of running away from combat.)

rick