[net.games.frp] Magic Resistance

mr-frog@sdamos.UUCP (Dave Pare) (01/21/85)

:

In the way we interpret "magic resistance", spell effects of any
type (magic missiles, walls of iron, fireballs, polymorph other's)
which directly affect creatures with magic resistance do nothing
when the magic resistance roll is successful.  This can get kind
of tricky when walls of iron are dropped on demons and such.
Some people in our group rule that (in the case of the wall of iron)
a nice hole would appear in the wall where it would have hit the
demon.  Others think that the entire spell would be gone.  But in
any event, the spell would not harm the creature.

The magic resistance roll only applies to spell effects which actively
strike the creature having the magic resistance.  For instance, if
a friendly PC had polymorphed himself into a Titan, the magic
resistance of a demon being struck by the PC would not apply.


Dave Pare

tim@cmu-cs-k.ARPA (Tim Maroney) (01/22/85)

Magic Resistance is explained in the Monster Manual.  It is the percent chance
of any spell failing to effect the monster.  This includes magically-created
damage-producing substances such as Fireballs and Cloudkills.  The given
magic resistance is the chance if the spell was cast by an eleventh level
magic user; it is adjusted up or down with caster's level as explained in
the MM.

Only the resistant creature benefits; it is possible to Fireball a bunch of
orcs and fail to singe a demon standing in their midst.  That is made clear
in Deities and Demigods.

I allow magic resistance against item effects like a Rope of Entaglement in
addition to all these.
-=-
Tim Maroney, Carnegie-Mellon University Computation Center
ARPA:	Tim.Maroney@CMU-CS-K	uucp:	seismo!cmu-cs-k!tim
CompuServe:	74176,1360	audio:	shout "Hey, Tim!"

"Remember all ye that existence is pure joy; that all the sorrows are
but as shadows; they pass & are done; but there is that which remains."
Liber AL, II:9.