[net.games.frp] AD&D Monk Attacks

tgm@ukc.UUCP (T.Murphy) (02/14/85)

Can people please tell me the general opinion as to wheather monks in AD&D
should attack on the cleric table (as per Players Handbook) or on the
thief table (as per Dungeon Masters Guide)?

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		                                         or
																				                               Joe Jaquinta
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jims@hcrvax.UUCP (Jim Sullivan) (02/20/85)

[This line is +4 vs line-eaters]

> Can people please tell me the general opinion as to wheather monks in AD&D
> should attack on the cleric table (as per Players Handbook) or on the
> thief table (as per Dungeon Masters Guide)?

I'm curious where you got your Player's Handbook.  In my player's 
(which I happen to have open next to me) it says, and I quote:
        "With respect to combat, monks attack on the same
         table as thieves" *AD&D Player's Handbook
                            TSR Games, 1978, p. 30

Has the *new* Player's changed this ?? Having played a monk in several
campaigns, if I can attack on the Cleric's table, it would be great,
but I doubt that my DM would allow it.

By the way, when playing a monk, never forget that you can stun a monster !
My DM has a tendency to forget this, But my remembering has saved me and
my party several times; ie.  You are up against very nasty monster, fighters
are attacking, but not effectively.  Meanwhile, monk sneaks behind monster
and, getting pluses from behind, attacks, hitting with enough force to stun the
monster for 1d6 rounds.  Fighters finish him off, party lives.

Xavier, 12th level (I just got there!) Monk.

west@utcsri.UUCP (Thomas L. West) (02/25/85)

  To quote Dragon Vol IV, No. 9, March 1980.

The official errata: Scads of additions and revisions for AD+D(tm).

Correction 30A
  The Monk, paragraph 5 should be changed to read, "With respect to combat,
monks attack on the same table as clerics."



Yep.  It's official, alright.  From the mouth of the Great G(h)od Gygax.
The DMs guide is correct in this instance (it says that the monk uses the
cleric combat tables.)


   By the way, has anybody really been able to play monks usefully?  They
advance incredibly slowly, do lousy damage, and have pathetic abilities.
Stick a 7th lvl monk against a 7th level FTR and I can tell you who's in
trouble.  Or against a 7th level MU.  Those thief saving throws are the
PITS. 

   The campaigns that I am involved in use the Monk from Dragon #53.  It
up-rates monks a whole lot (like giving decent damage a reasonable 
abilities + starts the fight up the ladder at 12th level instead of 8th.
Monks still aren't up to scratch offensively, but if they don't want to
die, they are *really* hard to kill, so this makes up for it.

  Somebody mentioned they had a 12th level monk.  Any tips on how to survive
the combat.  I paled at the idea of trying a monk when I had nightmares of
being 15th level, being challenged from below, losing, challenged immediately
at my new 14th level, losing etc.  right down the chain.  In one bad day, 8
levels of experience up in a puff of smoke.  (And no restorations!).  While
this in unlikely (it requires everybody to be at the breakpoint and waiting,
it's still scary stuff.)  Not to mention that I guess that each level on average
takes twice as much experience as stated when you consider losing to higher
level monks.  (Even with our new improved monks we have a hapless monk who's
tried 14th level 3 times and failed each time.  And she's about to be challenged
from below.  *sigh*)

Tom West
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