[net.games.frp] RuneQuest Info

mab@druxp.UUCP (BlandMA) (03/19/85)

I would like to hear from people who are GM'ing or playing Avalon Hill's
RuneQuest.  I am interested in what problems you've encountered with the
rules, and what rule changes you've made, if any, to solve those
problems or to improve playability.  We've been playing pretty much by
the book for a couple of months.  We feel that the rules are
significantly better than AD&D and RQ2, but as is typical for RPG's, we
are running into situations where the rules are overly ambiguous or
don't quite work out (what's your interpretation of Befuddle, and how do
you use Ignite as an attack spell, for example).  We haven't explored
Sorcery or Divine Magic much yet, so any hints in those areas would be
useful, too.

Any input as to what works and doesn't work for you would be greatly
appreciated, as it may save us some time and grief.  Send mail and I'll
summarize to the net.  Or post if you wish.
-- 
Alan Bland
{ihnp4, allegra}!druxp!mab
AT&T Information Systems Labs, Denver