mab@druxp.UUCP (BlandMA) (03/19/85)
I would like to hear from people who are GM'ing or playing Avalon Hill's RuneQuest. I am interested in what problems you've encountered with the rules, and what rule changes you've made, if any, to solve those problems or to improve playability. We've been playing pretty much by the book for a couple of months. We feel that the rules are significantly better than AD&D and RQ2, but as is typical for RPG's, we are running into situations where the rules are overly ambiguous or don't quite work out (what's your interpretation of Befuddle, and how do you use Ignite as an attack spell, for example). We haven't explored Sorcery or Divine Magic much yet, so any hints in those areas would be useful, too. Any input as to what works and doesn't work for you would be greatly appreciated, as it may save us some time and grief. Send mail and I'll summarize to the net. Or post if you wish. -- Alan Bland {ihnp4, allegra}!druxp!mab AT&T Information Systems Labs, Denver