eliovson@aecom.UUCP (Moshe Eliovson) (01/08/85)
*** YOUR MESSAGE *** tm 1) concerning the Electrify Druid - great job. It is very similar to the 1st level Fairy Fire. I do agree though that it should be of a lesser level and that it could be placed on others. 2) What's this about the PBM game not being AD&D ?!? Since Brian is on vacation I may as well point out that telling you of new spells is to YOUR advantage- ex- 5th level mage spell RECHARGE has now been adapted in my own campaign. Also, those of you playing, don't worry. The game will start with all the ghods' help either next week or the one after when Brian stops vacationing. 3) Wall of Ice & Lightning - it seems like a heavy expenditure of SP's wouldn't a simple fireball be easier? 4) misknown Affect Normal Fires - very cute. I myself want to research a 5th level FIRE SHIELD that would be in affect an inferno eruption around the mage - castable in melee! (sortof an alchemical magic mix). 5) would someone please post the conventions coming up in the EAST ? So that's about all for now- let's see some more innovative spell ideas and controversy here! Moshe Eliovson philabs!aecom!eliovson
eliovson@aecom.UUCP (04/15/85)
I must say, the discussions have been great. AD&D is based on stories of fantasy. The adapted usage is from Vance (I believe) who has his collection of Mages who sit around, do not like to be disturbed, and do research and collect IOUN stones! They meet every so often when plots arise to gain an item or to judge each other. They all carry spells. This is the basis for the MU's of AD&D. If you want to use the Mana theory, fine. It is not "silly". In the story I read the mana was pretty much depleted, but I can readily agree that in a fresh world this is fine. In fact, you can adapt a module: your +3 sword glows dimmer in this module... I once went on this adventure and got hit with a beautiful curse. We were picking thru the loot and we opened up the MU's spellbook. Oops. We rolled, since noone wanted to claim responsibility for doing such a thing. I was the lucky one. Goodbye: Cube of Force Wand of Fire (17 charges...) Start again. We recently played the module by Gygax which is the replica of Alice in Wonderland. In this module you have to shrink in order to go in- so you can't take your magic! Further, since all the magic and treasure is small, the magic can't be taken out, and the treasure is worth only 1/10th!!! These methods both limit magic and fleece NPC's. Permanency drains a CON point. If someone wears a Girdle, he runs a good chance of breaking his hands unless he has Ogre guantlets! Using NPC's or other PC's is standard procedure. If you play, and you are really not challenged, you can Womp everything you meet, you can't be touched, etc. it's time to play a Tomb of Horrors module (Hi there, you nice sweet demi-lich)! I guess that's it. Merry Adventuring- Moshe Eliovson ...!philabs!aecom!eliovson