[net.games.frp] Limiting & frp.physics

eliovson@aecom.UUCP (Moshe Eliovson) (04/17/85)

	While some of you may want to completely restructure the
      current game system, which is a most admirable undertaking,
      I would prefer to enhance and interpret it.  It does have
      SOME good points, after all...

	First, regarding the expiration of spells after the demise
      of the mage.  This has foundation in many stories.  In fact,
      where spells have to be constantly maintained (example can
      be found in Thieve's World), death would certainly mean the
      end of the duration.  Luckily, another theme that rides in
      the undercurrents of these stories is that the really great
      mages are strange, in that they can extend their lifetimes
      many centuries, and afterwards become liches or demi-beings...

	So, when we reach the topic of the magic items they have
      blessed us with, either for gold, or perhaps as gifts to certain
      (ahem!) dwarven thief's, there is no reason that these items
      should be unmagicked- unless you know for a fact that the mage
      was caught sleeping (highly unlikely, unreasonable, prepostorous,
      all but impossible) and got a knife in his back.  Jack Chalker
      wrote, "Never call a Wizard dead until he has died three times."
      In a Vance story a great mage was left on an asteroid for eons
      near the edge of the universe, all but forgotten if not for his
      connection with IOUN stones!  In the Guardian's of the Flame
      series the archmage resides on our world and plots to return to
      his own.

	While I'm sure there are many more examples, what should we
      do about limiting?!  I quite agree with those who say that
      fabrication is deadly.  The best examples, and what made the book
      great, is from Master of the Five Magics.  Nobody who has read
      the book could not help but feel terrible for the poor Alchemist,
      slain on the very night that the Random Factors (which are inherent
      to this art) aligned.  The dangers of repeated exposure to these
      experiments was also said to have an incumbent effect of dulling
      the senses and wits after a long period.  Explosions are much
      commoner than on the table in the DMG- and if someone wants to
      drink an Extra-Healing with a Water breathing MAKE HIM CHOKE if
      he fails his MINUTE discovery chance... THAT'S TROLL AND NIXIE
      FLESH THERE BOY!!!  Food poisoning a surety (make sure to drag
      it out- first a stomach ache, a day later a loss of 1 STR, then
      a CON....).  I like the rogue method: two hastes and you die of
      heart failure!  Make sure the component collector has a way to
      preserve his troll flesh, otherwise spoilage is ensured.
	In the story there is a very involved description of the creation
      of an artifact, The Sorcerer's Eye.  There were two chances to
      effect this item.  The first produced a Sphere of Force- now this
      procedure was very detailed- but even so it required EXTRA EXTRA
      detail to produce the real treasure.  Here is where a new newsgroup
      like net.games.frp.physics would be choice.  I would readily post
      the two page detail for this fabrication process.  I would hope
      that others would contribute likewise- explaining new spells, how
      they researched etc. or posting things from literature.
	My vote is Yea.

	Finally, a suggestion.  Whenever fabricating truly great magic
      items one or more Permanency spells and wishes may need to be
      applied (this disregards the immense material cost).  Instead of
      actually taking away the CON point, limit the number of Permanency
      spells the mage can cast to his current constitution (unlike the
      ressurection which goes by the original con- whenever the mage
      dies one of his permanency's will be nulled.  Whether or not this
      CON point will be returned magically, this may very well destroy
      the magic item in question!)  Furthermore, follow the stricture
      of rest required per 100 gp worth of x.p. of the item being created.
      DO NOT allow the character to adventure no matter how he wines,
      slobbers, cries or what not.  Magic must be bought at a cost.


			Moshe Eliovson
			(Recently possesed by a major evil)
			...!philabs!aecom!eliovson