eliovson@aecom.UUCP (Moshe Eliovson) (04/17/85)
While some of you may want to completely restructure the current game system, which is a most admirable undertaking, I would prefer to enhance and interpret it. It does have SOME good points, after all... First, regarding the expiration of spells after the demise of the mage. This has foundation in many stories. In fact, where spells have to be constantly maintained (example can be found in Thieve's World), death would certainly mean the end of the duration. Luckily, another theme that rides in the undercurrents of these stories is that the really great mages are strange, in that they can extend their lifetimes many centuries, and afterwards become liches or demi-beings... So, when we reach the topic of the magic items they have blessed us with, either for gold, or perhaps as gifts to certain (ahem!) dwarven thief's, there is no reason that these items should be unmagicked- unless you know for a fact that the mage was caught sleeping (highly unlikely, unreasonable, prepostorous, all but impossible) and got a knife in his back. Jack Chalker wrote, "Never call a Wizard dead until he has died three times." In a Vance story a great mage was left on an asteroid for eons near the edge of the universe, all but forgotten if not for his connection with IOUN stones! In the Guardian's of the Flame series the archmage resides on our world and plots to return to his own. While I'm sure there are many more examples, what should we do about limiting?! I quite agree with those who say that fabrication is deadly. The best examples, and what made the book great, is from Master of the Five Magics. Nobody who has read the book could not help but feel terrible for the poor Alchemist, slain on the very night that the Random Factors (which are inherent to this art) aligned. The dangers of repeated exposure to these experiments was also said to have an incumbent effect of dulling the senses and wits after a long period. Explosions are much commoner than on the table in the DMG- and if someone wants to drink an Extra-Healing with a Water breathing MAKE HIM CHOKE if he fails his MINUTE discovery chance... THAT'S TROLL AND NIXIE FLESH THERE BOY!!! Food poisoning a surety (make sure to drag it out- first a stomach ache, a day later a loss of 1 STR, then a CON....). I like the rogue method: two hastes and you die of heart failure! Make sure the component collector has a way to preserve his troll flesh, otherwise spoilage is ensured. In the story there is a very involved description of the creation of an artifact, The Sorcerer's Eye. There were two chances to effect this item. The first produced a Sphere of Force- now this procedure was very detailed- but even so it required EXTRA EXTRA detail to produce the real treasure. Here is where a new newsgroup like net.games.frp.physics would be choice. I would readily post the two page detail for this fabrication process. I would hope that others would contribute likewise- explaining new spells, how they researched etc. or posting things from literature. My vote is Yea. Finally, a suggestion. Whenever fabricating truly great magic items one or more Permanency spells and wishes may need to be applied (this disregards the immense material cost). Instead of actually taking away the CON point, limit the number of Permanency spells the mage can cast to his current constitution (unlike the ressurection which goes by the original con- whenever the mage dies one of his permanency's will be nulled. Whether or not this CON point will be returned magically, this may very well destroy the magic item in question!) Furthermore, follow the stricture of rest required per 100 gp worth of x.p. of the item being created. DO NOT allow the character to adventure no matter how he wines, slobbers, cries or what not. Magic must be bought at a cost. Moshe Eliovson (Recently possesed by a major evil) ...!philabs!aecom!eliovson