[net.games.frp] Extra Rules for En Garde

ncg@ukc.UUCP (N.C.Gale) (04/25/85)

Someone asked me for some extra rules to spice up EnGarde.

1.Estates General.
This is the French Parliament. Representatives are elected by the players
and the non-player electorate (who are largely random, but can be influenced,
bribed, swayed by expensive publicity). Constituancies are divided by
Social Level...

this is a superb rule, as it means that higher social level Party leaders
have to consort with lower level characters in order to stay in power.
How much power they have when in power is up to you (most affairs of state
will still be handled by the Minister of State, appointed by the King)

2.Marriage.
Once you have won a mistress, you may marry her. This means you are stuck
with her for life, long after she is no longer any good to you.
You can go and court another mistress, but if you are caught, you are in
disgrace. Once you overtake your wife's Social level,you require *four*
times the next Social Level in status points to go up a Social Level, but then
so does she.
There are rules, I think, for receiving a dowry when you marry.
The wedding is certainly a big, expensive social event with lots of
toadying to be had.
If you get a mistress pregnant, then you either marry her, or you are
disgraceful.

3.Social Diseases.
Can be picked up originally from a visit to a bawdyhouse, and then passed
to mistresses, and to other players. Plenty of status to be lost -
a good way for a weed to get even with a bully - just goes off and passes
a nasty rash to his mistress.


excuse me one moment, our vax is about to crash

ncg@ukc.UUCP (N.C.Gale) (04/25/85)

Town Houses.
Once the character has a wife, he must also get a home.
The size depends on social level.
If his social level gets too big for his house, he must move
(which costs money). Large houses (eg Palaces) can support larger
social events.

Pistol Dualling.
Rules exist for this, but I don't know what they are.
Tends to be a damn sight more lethal than blade weapons.
It can normally be avoided by saying "No, no my dear chap, the pistol
is a peasant's weopon. Let us instead use our regimental weapons..."

Other Regiments.
The Navy (long tours at sea, much danger, much booty)
The Balloon Regiment (much status, high fatality rate, not much booty)
Artillary Regiments

Religion
There is strong tension between Hugonaut and Catholic, and this is a
good way of insulting someone.
There are also rules for entering the clergy, which has been structured
rather like the army (yuk).

The Paris Tribune.
Newspaper circulated to all players, includes the Mentions in Dispatches.
Includes a list of Players, with Social Standing, regiments, clubs,
offices, ranks, medals, constituancies etc.
But it is mainly a platform for Party propaganda, and letters to insult
people.

Riots.
Insurrection may be financed (very expensive, especially in the wealthier
constituancies), to put Military Governers to the test, and to make
political points (and influence election results). They can escalate
into civil war, if care is not taken.

Social Events
The clubs are used for social events (just an excuse to toady).
Parties and tournaments are held at private houses.

Campaigns
Certain campaigns are more dangerous than others...
North Africa: (players get -1 on death rolls)


Well, I think that's quite enough to be going on with.
Some of the rule additions are really quite nasty, and must have seemed
like a good idea at the time.
There are probably some others, but I can't remember...

-Nige Gale
in Merrye Olde.