fox@daemen.UUCP (Merlin) (04/27/85)
*******Replace this line with your dead character********** To all you DM's and PC's, I am a DM and a Player of about 5 yrs and 7yrs respectively. I have found that killing characters is not worth the trouble. Reasons: I have found that killing characters brings up many little hatreds between friends, not PC's, but people themselves. This easily breaks long-time friendships, and it has broken them. This I find to be rather sad to see two or more people hate each other just because of a game. After all that's all any of the frp games is, just a game. I have also found that DM's should always make known to the players if he or she is running strict AD&D or a modified AD&D. If your playing strict AD&D you should only use what has been published by TSR or accepted by TSR. Most DM's I know play a modified AD&D this is because they find that they don't use all the rules or use some other rules. Q. Do you use material components in your campaign? Q. Do you use the reaction charts? Q. Do you use the loyality charts? Q. Do you use the suprise charts? (I might be wrong about this one so if I am correct me) Q. Do you use stuff from the Dungeoner, if I am not mistaken TSR does not endorse the Dungeoner. If you don't use all of these then your not playing what most people cal AD&D. There is a rule stating that the DM can do anything (within reason) that he wishes to do. There is no reason that the DM can't bring in Gamma World, and still call it AD&D, but as most people see it as not AD&D, but that's getting off the subject. In my views and many DM's that I know, for a PC to kill off another PC even if the Alignments clash is just plain stupid. If the alignments clash then the person who is bringing in a character that is the opposite alignment of the party should not be allowed by the DM to bring in that PC. I can see interparty killing only if the players have no choice in the matteri.e. One member is killed byby another because he thought that the he was attacking a monster. This is not the same as one character out and out attacking him just because the was strife between the people running the characters. Which is usually the reason that most people will attack or set a fatal trap for another. The thing that I am saying to all of you frp'ers out there is that for one PC to attack another PC just cause he is doing something that he doesn't like is not worth the time or trouble it causes outside of the game. UUCP : {decvax, dual, rocksanne, watmath, rocksvax} !sunybcs!daemen!fox Anything contained within this is may own statements and should in no way be considered law-binding......I just think that it's good advice Any statements and/or comments are welcome. -- UUCP : {decvax, dual, rocksanne, watmath, rocksvax} !sunybcs!daemen!fox This computer doesn't know what it's doing
steve@siemens.UUCP (04/30/85)
Absolute and total BALONEY!!!! It is great for pc's to attack and kill each other! What is the most dangerous type of creature in the world? PC's of course. In most of the frp'ing I've played in, other PC's were the most dangerous thing around. For example, two friends and I took over the local barony once. While we were subsequently off adventuring, some other player characters heard that someone had just taken over the barony, so they decided to do the same. If we were there, I don't know who would have survived. We realized the danger of hanging around the dungeon area so we went off into the wilderness and built a monastary (one of us was a cleric). A year or two later, other players heard rumors of a monastery out in the wilderness and came to investigate. This one guy met us and then went on his way, and subsequently picked up a high-level chaotic sword and managed to get the balrogs that lived much further in the wilderness angry with him. He ran back to the monastary for help, but got killed before he got there. However, he had led angry balrogs to us! So once we managed to squeak out of that one we left the monastary far behind and established a small inconspicuous lair in a cavern and were very careful not to let anyonehave even the slightest hint where it was. Nevertheless, had the game continued, I'm sure someone would have found us and brought great peril to us. If PC's never attack PC's, then its always all players together against the DM. But when 5 or so people sit down to play a game, it shouldn't be 4 against 1, it should be several against several against a couple others. Well, anyway, -Steve Clark ps. I am the one that promised the "colorful magic system", and I am working on posting parts 2 and onward. Probably they'll come out in a week.
mccolm@ucla-cs.UUCP (05/02/85)
In article <510@daemen.UUCP> fox@daemen.UUCP (Merlin) writes: > I have found that killing characters brings up many little hatreds >between friends, not PC's, but people themselves. This easily breaks >long-time friendships... Regrettably true, and one of the major problems with serious play. It is now a hard-and-fast rule in any campaign I am in that the course of the game should not affect the course of peoples' relationships. >After all that's all any of the frp games is, just a game. {general statement of agreement, but read on...} > I can see interparty killing only if the players have no choice in >the matter...{edited}...This is not the same as one character out >and out attacking him just because the was strife between the people running >the characters. While interparty killing is common in some campaigns for perfectly legitimate reasons (evil characters, characters in character, overblown senses of honor, duty, greed, envy, etc.), it's happening on account of players hating each other is grounds for Permanent Genocide (ie-the player is now barred from the campaign {see? we have a term for it; that's how far it's gone}). > The thing that I am saying to all of you frp'ers out there is that >for one PC to attack another PC just cause he is doing something that he >doesn't like is not worth the time or trouble it causes outside of the >game. True, but one PC killing another is reasonable if it is reasonable for the PC without regard for the Player. Trouble outside of the game indicates deeper problems between the players, and what they really need is to be able to talk it over before some other more real symptom breaks them apart. Remember, in frp, anything's fair if it's in character, and without malicious intent. -Eric ...!ucla-cs!mccolm Shade and sweet water...