[net.games.frp] Character Killing

fox@daemen.UUCP (Merlin) (04/27/85)

*******Replace this line with your dead character**********

     To all you DM's and PC's,

     I am a DM and a Player of about 5 yrs and 7yrs respectively. 
I have found that killing characters is not worth the trouble. 
Reasons:
      I have found that killing characters brings up many little hatreds
between friends, not PC's, but people themselves.  This easily breaks 
long-time friendships, and it has broken them. This I find to be rather
sad to see two or more people hate each other just because of a game. 
After all that's all any of the frp games is, just a game.  
     I have also found that DM's should always make known to the players
if he or she is running strict AD&D or a modified AD&D. If your playing
strict AD&D you should only use what has been published by TSR or accepted
by TSR.  Most DM's I know play a modified AD&D this is because they find
that they don't use all the rules or use some other rules. 
     Q. Do you use material components in your campaign?
     Q. Do you use the reaction charts?
     Q. Do you use the loyality charts?
     Q. Do you use the suprise charts?
(I might be wrong about this one so if I am correct me)
     Q. Do you use stuff from the Dungeoner, if I am not mistaken TSR does
	 not endorse the Dungeoner.

     If you don't use all of these then your not playing what most people 
cal AD&D.  There is a rule stating that the DM can do anything (within reason)
that he wishes to do.  There is no reason that the DM can't bring in Gamma 
World, and still call it AD&D, but as most people see it as not AD&D,
but that's getting off the subject.
    In my views and many DM's that I know, for a PC to kill off another PC 
even if the Alignments clash is just plain stupid. If the alignments clash 
then the person who is bringing in a character that is the opposite alignment
of the party should not be allowed by the DM to bring in that PC. 
     I can see interparty killing only if the players have no choice in 
the matteri.e. One member is killed byby another because he thought that
the he was attacking a monster.  This is not the same as one character out
and out attacking him just because the was strife between the people running
the characters.  Which is usually the reason that most people will attack or
set a fatal trap for another.
     The thing that I am saying to all of you frp'ers out there is that 
for one PC to attack another PC just cause he is doing something that he 
doesn't like is not worth the time or trouble it causes outside of the 
game.

UUCP : {decvax, dual, rocksanne, watmath, rocksvax} !sunybcs!daemen!fox

	Anything contained within this is may own statements and should 
in no way be considered law-binding......I just think that it's good advice

     Any statements and/or comments are welcome.

-- 
UUCP : {decvax, dual, rocksanne, watmath, rocksvax} !sunybcs!daemen!fox

         This computer doesn't know what it's doing

steve@siemens.UUCP (04/30/85)

Absolute and total BALONEY!!!!

It is great for pc's to attack and kill each other!  What is the most
dangerous type of creature in the world?  PC's of course.  In most of
the frp'ing I've played in, other PC's were the most dangerous thing
around.  For example, two friends and I took over the local barony once.
While we were subsequently off adventuring, some other player characters
heard that someone had just taken over the barony, so they decided to
do the same.  If we were there, I don't know who would have survived.
We realized the danger of hanging around the dungeon area so we went off
into the wilderness and built a monastary (one of us was a cleric).
A year or two later, other players heard rumors of a monastery out in
the wilderness and came to investigate.  This one guy met us and then went
on his way, and subsequently picked up a high-level chaotic sword and
managed to get the balrogs that lived much further in the wilderness
angry with him.  He ran back to the monastary for help, but got killed
before he got there.  However, he had led angry balrogs to us!  So once
we managed to squeak out of that one we left the monastary far behind
and established a small inconspicuous lair in a cavern and were very careful
not to let anyonehave even the slightest hint where it was.  Nevertheless,
had the game continued, I'm sure someone would have found us and brought
great peril to us.

If PC's never attack PC's, then its always all players together against
the DM.  But when 5 or so people sit down to play a game, it shouldn't
be 4 against 1, it should be several against several against a couple
others.

Well, anyway,
-Steve Clark

ps.  I am the one that promised the "colorful magic system", and I am
working on posting parts 2 and onward.  Probably they'll come out in a
week.

mccolm@ucla-cs.UUCP (05/02/85)

In article <510@daemen.UUCP> fox@daemen.UUCP (Merlin) writes:
>      I have found that killing characters brings up many little hatreds
>between friends, not PC's, but people themselves.  This easily breaks 
>long-time friendships...

Regrettably true, and one of the major problems with serious play.  It is
now a hard-and-fast rule in any campaign I am in that the course of the
game should not affect the course of peoples' relationships.

>After all that's all any of the frp games is, just a game.  

{general statement of agreement, but read on...}

>     I can see interparty killing only if the players have no choice in 
>the matter...{edited}...This is not the same as one character out
>and out attacking him just because the was strife between the people running
>the characters.

While interparty killing is common in some campaigns for perfectly legitimate
reasons (evil characters, characters in character, overblown senses of honor,
duty, greed, envy, etc.), it's happening on account of players hating each
other is grounds for Permanent Genocide (ie-the player is now barred from the
campaign {see? we have a term for it; that's how far it's gone}).

>     The thing that I am saying to all of you frp'ers out there is that 
>for one PC to attack another PC just cause he is doing something that he 
>doesn't like is not worth the time or trouble it causes outside of the 
>game.

True, but one PC killing another is reasonable if it is reasonable for the
PC without regard for the Player.  Trouble outside of the game indicates
deeper problems between the players, and what they really need is to be able
to talk it over before some other more real symptom breaks them apart.

Remember, in frp, anything's fair if it's in character, and without
malicious intent.
					  -Eric
					  ...!ucla-cs!mccolm
Shade and sweet water...