lucius@tardis.UUCP (Lucius Chiaraviglio) (05/06/85)
_ I was reading some old Dragon issues the other day, and noticed that some people noticed that dragons needed improvement to make them more than 2-dimensional monsters. I think some other monsters are in need of some revision also. For example, the ghosts in the Monster Manual are, while quite dangerous, too mundane to be subjects of a good supernatural setting. Let spectres take care of aging you 10-40 years (or maybe less, since spectres aren't supposed to be so difficult), and make ghosts into a more awesome force. I have been in a Justice, inc. game for a few weeks now, and the first adventure in there was a ghost story, and that showed me what a ghost should really be like: a force of awesome power, unseen except by its own choice, terrorizing residentss and guests of the haunted house for extended periods, taking over the minds of residents of the house, and capable of killing on a few seconds' notice. This thing was conjuring up storms, toppling trees, firing lightning bolts, giving off a terrific aura of fear, snapping people's necks with its telekinesis, and posessing people. You could not hit this thing, period. It was a force of malevolence derived from a slain master of sorcery seeking revenge on the family of the man who had killed him 200 years ago. The only way to kill it was to remove the body of the sorceror, which had grown into something straight out of H. P. Lovecraft, from the well into which it had been thrown after death and which was preserving it. We did that, but it was a close call -- especially since during most of the time we had to deal also with an evil member of the family who was trying to kill off other heads of the family to get the family money and estate. Granted, D&D characters are much tougher than Justice, Inc. characters by the time they start getting to ghosts, but this is what a ghost should be like. Let a ghost age people 10-40 years and magic jar people if it wants to -- but don't make this the only thing ghosts can do, and don't make them all the same power -- ghosts are more varied even than the people they came from. Let's see some other people's opinions on what monsters should be revised and how. Give demons and devils a little more character, anyone? And by the way, feel free to post opinions on how monsters for any game other than AD&D should be modified also, or monsters that you think should be added in. -- -- Lucius Chiaraviglio { seismo!tardis!lucius | lucius@tardis.ARPA | lucius@tardis.UUCP }