[net.games.frp] alternative to D&D

speegle@ut-ngp.UUCP (Charles R. Speegle) (05/12/85)

{}
   I play in a game that is definitely an alternative to D&D.  The
system has been developed by a friend for over 6 or 7 years.  It has
a 0 level system, no alignments, and only three character classes, but
very little constraints as far as the classes.  The classes are Mages,
Rogues and Fighters, due to the fact that MAGIC is important fighters
are rather one-dimensional since they don't cast magic.  Rogues are a 
combination of Mage-Thief, being able to cast magic and fight effectively.  
Mages can cast magic and use weapons, magic better than the rogues and
wield weapons not as well.
   Hit points are determined by the constitution not by the experience
and magic is cast by using mana which is replenished each day.  The 
only way to learn new magic is to invent it or find somebody to teach 
it to you.  We never get too powerful since the DM won't tell us what
magic items do, we have to experiment with them to find out what they
do.  His job to keep us in line is not too give us too much free time.
The most powerful offensive spell in the party is a lighting without
an area-effect.
   He calls the game THREE WORLDS and in the future it may be offered
for sale.  Since he is still playtesting it.  Another way he keeps us
in line ... what do you mean my gem no longer holds 500 points of
mana, but 30?  ... and has anyone ever heard of the shrinking bar of
gold spell?