[net.games.frp] critical hits & RE:axe vs. blunt

eliovson@aecom.UUCP (Moshe Eliovson) (05/21/85)

*** ohratUClsah (UltraChaos) ***



	I personally prefer something a little more
	realistic than hitting myself on a flub!  I
	might suggest:

		a) plain "swish"
		b) swish, but momentum carries you opening
		   you to an attack at +2
		c) weapon breaks
		d) weapon imbedded in something, attack at
		   -2 offset
		e) weapon parried, attacker gets extra attack
		f) hit another target (random determination but
		   not self)
		g) lose grip on weapon
		h) etc...

	For critical hits, Middle Earth has a neat table.
	Unfortunately, in my first melee my best fighter
	lost his arm!  (and first level characters have
	trouble getting 7th level regenerate spells!)
	So, I have nothing to add at the moment. (Hurray!)

	------------------

	Regarding blunt weapons- I would say that a stick,
	lead pipe or other regular club would require no
	proficency.  Anybody can use an axe, club etc. at
	let's say -2 vs. the character that takes the
	proficency and practices with the weapon can use
	it without a disadvantage.  Hey- this is the current
	system.  Well, I like it (go to, you Anti-ADDins).


	Moshe Eliovson
	philabs!aecom!eliovson