[net.games.frp] Tunnels and Trolls

srt@ucla-cs.UUCP (05/24/85)

I didn't much enjoy playing T&T that much (back when I did) but I had a
blast playing the variant where you played the monsters (sorry, I forget
the name).  The great rule was that the DM could hand out extra EP (or
whatever they called it) for acts that were particularly vile and gross.  I
once pulled a massive bonus when, as a very large creature (I forget what),
I drowned a young virgin in urine.  Ahhhh, my kind of game!

    Scott R. Turner
    ARPA:  (now) srt@UCLA-LOCUS.ARPA  (soon) srt@LOCUS.UCLA.EDU
    UUCP:  ...!{cepu,ihnp4,trwspp,ucbvax}!ucla-cs!srt
    SPUDNET: ...eye%srt@russet.spud

csw@ukc.UUCP (C.S.Welch) (05/24/85)

     Okay then. Let's try and stimulate a bit of discussion about something
     else apart from D&D. Anyone out there ever played Tunnels and Trolls ?
     This was written by Ken St. Andre just after he saw one of the early
     editions of D&D. The story is that he thought D&D was a great idea, but
     TOO complicated (??), so he sat down and designed his own system. As you
     might imagine, to be simpler than early D&D takes some doing, but he
     managed it.

     The game has an interesting combat system that uses only d6s. The weapon
     that a character has does n d6 + some, with personal comabat adds dependent
     on stats. Monsters have hit points, and the more hit points they have, the
     more d6s of damage they do. As they get more battered, the number of damage
     dice decreases. Comabat is resolved by rolling the damage for both
     protaganists. The one that gets the highest number does the difference as
     damage (absorbable by armour) to the one that gets the lower number.

     This may be simpler, but it isn't necessarily easier. In my experience
     two fairly equal types can slog it out for hours with nothing ever
     happening, except the neccesity to continually add up 2 lots of 7d6 + 6, 
     say. The larger the number of dice, the worse, as the totals tend to hover
     closer to the most probable result, with the difference in either direction
     being absorbed by armour.

     The magic system is points based, and the spells all have really cutsey
     names like "Hidey Hole" and "Take That, You Fiend". Tunnels and Trolls has 
     four classes, Fighter, Mage, Rogue (Inferior Fighter/Magician), and Warrior
     -Wizard (Superior Fighter/Magician), and five races Human, Elf, Dwarf,
     Hobbit, and Fairy with stat/size/weight adjustment for all of them. The
     only system I know where elves are taller than men (and Fairies about 1/50
     of the size).

     Interesting to play, just to look at the mechanics of the thing, but I'm
     not sure I'd fancy a campaign thereof. T&T had the first solo dungeons out
     years ago, but thy were obviously targeted at the wrong market. Since (in
     the UK at least) various people have brought out the Fighting Fanatsy/Lone
     Wolf etc. books for junior munchkins, I imagine there must be a lot of 
     wailing and gnashing of teeth at Flying Buffalo. One thing though, some of
     the FB artwork by Liz Danforth is absolutely brilliant. It captures the
     essence perfectly. Try and find some if you can, you'll like it.    


     Anyway, "Enough!", I hear you cry, and I agree, so ....



                         This epistle was brought to you by 

                                                          Chris Welch
                                                          Cranfield Institute
                                                          U.K.

                                                          csw@ukc.uucp

speegle@ut-ngp.UUCP (Charles R. Speegle) (05/27/85)

{}
  the name of the monster rpg was MONSTERS! MONSTERS!, also
put out by Flying Buffalo.