[net.games.frp] picking pockets

steve@avsdS.UUCP (Steve Russell) (05/30/85)

In regards to the poor thief caught picking
pockets in the party...

How else is he suppose to keep in practice?

Actually, a similar situation occurred to my cleric in 
one adventure.

It seems our Bard (mid-level) was having a particularly
bad time doing ANYTHING right; falling down walls, trees,
tripping over things, failing his charm, etc. when the 
cleric desided it was time to try and consol if not convert
the poor devil. Well, after each heart-to-heart, the bard
was appropriately grateful to the cleric and gave a gift
of some small g.p. for the cleric's "poor pouch". It took
a while but the cleric finally noticed that the "poor pouch"
never really got any heavyer.  Now, being basically N/G, the 
cleric realized that the bard needed to have SOME feeling of
accomplishment and so merely prayed for his soul (and kept
better track of his goodies...)

No hassle, no fuss.

It still puzzles me when party members feel they must KILL each
other. I've been in a game where a charactor has walked OUT of
the adventure due to the actions of another player from 'alignment'
conflict (more properly personality conflict). This problem was
re-occuring until the offending player was 'cast out' and play
was resumed elsewhere (the player has since been re-instated, something
about a new blood-pressure perscription).

As someone once said, 'The play is the thing', or as I like to say,
"If you're not having fun, you're not doing it right". 

steve               avsdS:steve
AMPEX