[net.games.frp] renegade demons

barryg@sdcrdcf.UUCP (Lee Gold) (05/08/85)

Our old C&S campaign had a rebellious teenage Balrog who was Neutrally
aligned with a leaning towards Nice.  (Of course Balrogs can have kids.
They're Mayar, and Tolkien wrote about at least one Maya who had children.)

The same campaign also saw several attempts to convert Orcs, mostly
unsuccessful.  One young female Orc was, however, taken away from her home
village and given to humans to bring up.  By the time the campaign ended,
she was only about 15 so we never roleplayed her enough in detail to see
how well that particular experiment succeeded.

We also had a Lands of Adventure Greek campaign which saw the player
characters attempting to change the nature of the Goddess (in order to
allow the newly-married island King a chance of living more than eight years).
[The island's longstanding culture followed The King Must Die pattern.]

--Lee Gold

hollombe@ttidcc.UUCP (The Polymath) (05/11/85)

In article <1953@sdcrdcf.UUCP> barryg@sdcrdcf.UUCP (Lee Gold) writes:
>
>Our old C&S campaign had a rebellious teenage Balrog who was Neutrally
>aligned with a leaning towards Nice.
>
>The same campaign also saw several attempts to convert Orcs, mostly
>unsuccessful.  One young female Orc was, however, taken away from her home
>village and given to humans to bring up.  By the time the campaign ended,
>she was only about 15 so we never roleplayed her enough in detail to see
>how well that particular experiment succeeded.

I played in a campaign once that included a tribe of "evolved" Kobolds  who
had  begun to see the evil of their ways and change for the better.  We met
them  running  away  from  the  violence  shortly  after  we  arranged  the
destruction  of  the biggest dungeon on the planet (16 levels and we'd only
seen 3 of them -- the DM was almost in tears (-:{ ).

Shortly thereafter we were granted patents of nobility and some river front
land  (actually  a  swamp)  for saving the kingdom from being nuked (that's
another story).  We invited the Kobolds to live on our land in exchange for
helping  drain  the  swamp  and  providing general labor.  Presto!  Instant
populace (not to mention tax base (-: ).

All went well and we never had any serious problems with our citizens.  One
of  our  mages  decided  to  retire  from the campaign but kept in touch by
playing politics and ruling our lands for us so things  never  got  out  of
hand while we were away.
-- 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
The Polymath (aka: Jerry Hollombe)
Citicorp TTI
3100 Ocean Park Blvd.
Santa Monica, CA  90405
(213) 450-9111, ext. 2483
{philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe

drw@sdlvax.UUCP (drw) (05/22/85)

> 
> Our old C&S campaign had a rebellious teenage Balrog who was Neutrally
> aligned with a leaning towards Nice.  (Of course Balrogs can have kids.
> They're Mayar, and Tolkien wrote about at least one Maya who had children.)
> 
> The same campaign also saw several attempts to convert Orcs, mostly
> unsuccessful.  One young female Orc was, however, taken away from her home
> village and given to humans to bring up.  By the time the campaign ended,
> she was only about 15 so we never roleplayed her enough in detail to see
> how well that particular experiment succeeded.
> 
> We also had a Lands of Adventure Greek campaign which saw the player
> characters attempting to change the nature of the Goddess (in order to
> allow the newly-married island King a chance of living more than eight years).
> [The island's longstanding culture followed The King Must Die pattern.]
> 
> --Lee Gold

I think we must be careful here, changing alignments (however stupid the idea  
in the first place) of fickle humans (& co.) is one thing, messing around with
the alignments of 'real' creatures of evil or chaos is another matter. If a
creature is supposed to have been made from evil (e.g.) rather than corrupted
can it become good?

What d'ya think?

	Dave Wilson.

steve@avsdS.UUCP (Steve Russell) (05/31/85)

> I think we must be careful here, changing alignments (however stupid
> the idea in the first place) of fickle humans (& co.) is one thing,
> messing around with the alignments of 'real' creatures of evil or
> chaos is another matter. If a creature is supposed to have been made
> from evil (e.g.) rather than corrupted can it become good?
> What d'ya think?
> 	Dave Wilson.

This sounds like you are presuming that instinct will prevail over
intelligence.

If an intelligent creature is treated 'nice', would you expect it to
'revert' to mindless (chaotic) savagery at an unspecified time in the future?

avsdS!steve
AMPEX

barryg@sdcrdcf.UUCP (Lee Gold) (05/31/85)

Neither Orcs nor Maiar are "made of evil/chaos."  Orcs were bred by
Morgoth out of Elves (hardly innately evil).  Balrogs are fire angels,
corrupted by Morgoth (again not innately evil).

If you believe that each good deed causes an angel to be born and each sin
causes a demon to be born, then you could indeed believe angels and demons
had innate alignment.  If you believe demons are sinful angels and that
God offers redemption to all, then you'll run thier alignment differently.
(I do agree that changing an angel or demon's alignment by magic or other
external coercion should be almost impossible.)

--Lee Gold