barryg@sdcrdcf.UUCP (Lee Gold) (05/08/85)
Our old C&S campaign had a rebellious teenage Balrog who was Neutrally aligned with a leaning towards Nice. (Of course Balrogs can have kids. They're Mayar, and Tolkien wrote about at least one Maya who had children.) The same campaign also saw several attempts to convert Orcs, mostly unsuccessful. One young female Orc was, however, taken away from her home village and given to humans to bring up. By the time the campaign ended, she was only about 15 so we never roleplayed her enough in detail to see how well that particular experiment succeeded. We also had a Lands of Adventure Greek campaign which saw the player characters attempting to change the nature of the Goddess (in order to allow the newly-married island King a chance of living more than eight years). [The island's longstanding culture followed The King Must Die pattern.] --Lee Gold
hollombe@ttidcc.UUCP (The Polymath) (05/11/85)
In article <1953@sdcrdcf.UUCP> barryg@sdcrdcf.UUCP (Lee Gold) writes: > >Our old C&S campaign had a rebellious teenage Balrog who was Neutrally >aligned with a leaning towards Nice. > >The same campaign also saw several attempts to convert Orcs, mostly >unsuccessful. One young female Orc was, however, taken away from her home >village and given to humans to bring up. By the time the campaign ended, >she was only about 15 so we never roleplayed her enough in detail to see >how well that particular experiment succeeded. I played in a campaign once that included a tribe of "evolved" Kobolds who had begun to see the evil of their ways and change for the better. We met them running away from the violence shortly after we arranged the destruction of the biggest dungeon on the planet (16 levels and we'd only seen 3 of them -- the DM was almost in tears (-:{ ). Shortly thereafter we were granted patents of nobility and some river front land (actually a swamp) for saving the kingdom from being nuked (that's another story). We invited the Kobolds to live on our land in exchange for helping drain the swamp and providing general labor. Presto! Instant populace (not to mention tax base (-: ). All went well and we never had any serious problems with our citizens. One of our mages decided to retire from the campaign but kept in touch by playing politics and ruling our lands for us so things never got out of hand while we were away. -- -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- The Polymath (aka: Jerry Hollombe) Citicorp TTI 3100 Ocean Park Blvd. Santa Monica, CA 90405 (213) 450-9111, ext. 2483 {philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe
drw@sdlvax.UUCP (drw) (05/22/85)
> > Our old C&S campaign had a rebellious teenage Balrog who was Neutrally > aligned with a leaning towards Nice. (Of course Balrogs can have kids. > They're Mayar, and Tolkien wrote about at least one Maya who had children.) > > The same campaign also saw several attempts to convert Orcs, mostly > unsuccessful. One young female Orc was, however, taken away from her home > village and given to humans to bring up. By the time the campaign ended, > she was only about 15 so we never roleplayed her enough in detail to see > how well that particular experiment succeeded. > > We also had a Lands of Adventure Greek campaign which saw the player > characters attempting to change the nature of the Goddess (in order to > allow the newly-married island King a chance of living more than eight years). > [The island's longstanding culture followed The King Must Die pattern.] > > --Lee Gold I think we must be careful here, changing alignments (however stupid the idea in the first place) of fickle humans (& co.) is one thing, messing around with the alignments of 'real' creatures of evil or chaos is another matter. If a creature is supposed to have been made from evil (e.g.) rather than corrupted can it become good? What d'ya think? Dave Wilson.
steve@avsdS.UUCP (Steve Russell) (05/31/85)
> I think we must be careful here, changing alignments (however stupid > the idea in the first place) of fickle humans (& co.) is one thing, > messing around with the alignments of 'real' creatures of evil or > chaos is another matter. If a creature is supposed to have been made > from evil (e.g.) rather than corrupted can it become good? > What d'ya think? > Dave Wilson. This sounds like you are presuming that instinct will prevail over intelligence. If an intelligent creature is treated 'nice', would you expect it to 'revert' to mindless (chaotic) savagery at an unspecified time in the future? avsdS!steve AMPEX
barryg@sdcrdcf.UUCP (Lee Gold) (05/31/85)
Neither Orcs nor Maiar are "made of evil/chaos." Orcs were bred by Morgoth out of Elves (hardly innately evil). Balrogs are fire angels, corrupted by Morgoth (again not innately evil). If you believe that each good deed causes an angel to be born and each sin causes a demon to be born, then you could indeed believe angels and demons had innate alignment. If you believe demons are sinful angels and that God offers redemption to all, then you'll run thier alignment differently. (I do agree that changing an angel or demon's alignment by magic or other external coercion should be almost impossible.) --Lee Gold