[net.games.frp] clerical spells

bob@plus5.UUCP (Bob Simpson) (07/19/85)

In article <3284@drutx.UUCP>, slb@drutx.UUCP (Sue Brezden) writes:
> Seems like a waste of a first level spell to me (better used in a heal.)
> It will only keep the fighter from swinging for one round.

	I don't know about you, but the best "healing" spells in the lower
	levels are Chant and Prayer.  A CLW does at most 8 points of cure.
	Your return with Chant and Prayer are much better, and only improve as
	the combats get longer.

	Example:
		Our front four are in combat for 10 rounds.
		Out of 40 blows, they are hit 20 times.
		Damage is 4(x10) and 5(x10)  Total 90 points.

		Out of 40 blows, they hit 20 times.
		Damage is 4(x10) and 5(x10)  Total 90 points.

	If our Cleric has Chant up:
		Our front four are in combat for 10 rounds.
		Out of 40 blows, they are hit 20 times.
		Damage is 3(x10) and 4(x10)  Total 70 points.

		Out of 40 blows, they hit 20 times.
		Damage is 5(x10) and 6(x10)  Total 110 points.

	If our Clerics have Chant and Prayer up:
		Our front four are in combat for 10 rounds.
		Out of 40 blows, they are hit 20 times.
		Damage is 2(x10) and 3(x10)  Total 50 points.

		Out of 40 blows, they hit 20 times.
		Damage is 6(x10) and 7(x10)  Total 130 points.

	These are very simple examples.  Please note that I have ignored the
	effects of the "+/-"'s to hit for each group.  With a bit of tactics
	and planning our group (6@1-3 level, 3@6-9 level) took on over 70 orcs
	and took almost no damage.
--
	Dr. Bob
UUCP	..!{ihnp4,cbosgd,seismo}!plus5!bob

	The opinions expressed here are only loosely based on the facts.