[net.games.frp] Champions Desolidification

bob@plus5.UUCP (Bob Simpson) (07/25/85)

In article <281@aero.ARPA>, lubofsky@aero.ARPA (Nick Lubofsky) writes:
>	Question: Suppose a character has Desolidification. He gets shot at,
>	and for defense he desolidifies. Can he just expend 1 END for it, or is
>	there a minimum of 8 END?

	My interpretation of the rules is that a character may use any portion
	of their power(s), subject to certain limitations (e.g. Ultra slots in
	Multipowers).  This would mean that a character with 40 points in
	Desolidification could indeed use 5 of them (at 1 END) to become immune
	to all attacks.
	
	In the above example, they must have a held action, or abort their next
	action to a defensive maneuver.

	While we are on the subject, how do people run the points of
	penetration when Desolidified characters are passing through objects?

	Example:
	Poltergeist has 40 points in Desolid and can pass through 8 BOD of
	material per phase.

	These are simple:
		DEF 1  BOD 8 = 1 phase
		DEF 25 BOD 8 = 1 phase (although this drives me nuts...)

	But what about:
		DEF  1 BOD  9 = 2 phases or impenetrable?
		DEF  1 BOD 16 = 2 phases or impenetrable?
		DEF  1 BOD  4 = 1/2 phase or 1 phase
		DEF  1 BOD  1 = 1/8 phase or 1 phase

	House rules in my game:

        1.  Desolidification

        Desolidification allows a character to become insubstantial, to walk
        through walls, ignore physical attacks, and reduce the effects of
	energy attacks.

        When Desolidification is used the character is immune to all normal
        physical attacks.  The character is also immune to such things as Power
	Drain.  When a character is Desolidified, he may not affect the
	physical world in any way, and he may launch no physical attacks.

	A Desolidified character may reduce the active points in energy effects
	by 5 per each point of penetration.

	Example:
	Poltergeist has 40 points in Desolidification, and is currently has 6
	points of penetration.  He is attacked by a 8d6 energy blast.  30
	active points are subtracted from the attack, and only 2d6 of the
	energy blast affects the Poltergeist.  Later, he is attacked by an 8d6
	Armor Piercing blast (60 active points) and 4d6 Armor Piercing are
	applied to his defenses.
	-----

	Desolidification can be made completely effective versus energy attacks
	as a +1/2 advantage.  Treat energy attacks as you would an physical
	attack above.

	A Desolid character is affected normally by Ego attacks.
	Desolidification can be made partially effective versus Ego attacks as
	a +1/2 advantage.  Treat Ego attacks as you would an energy attack
	above.

	Desolidification can be made completely effective versus Ego attacks
	as a +1 advantage.  Treat Ego attacks as you would a physical attack,
	above.

	Two characters that are both equally Desolidified affect each other
	based on the difference in their Desolidification.

	Example:
	Poltergeist has 40 points in Desolidification, and is currently has 6
	points of penetration.  He is punched for 6d6 by Ether who currently
	has 4 points of penetration.  The difference in their states of
	Desolidification (2) reduces Ethers attack by 2d6.  Poltergeist takes
	4d6 from Ether's punch.
	-----

        The character may also penetrate walls and other solid objects at the
	rate of 1 DEF of wall per 5 points in Desolidification in one phase.
	The character may pass through Force Fields or other non-solid barriers
	that do not have more DEF then the character has penetration.

	For Example:
	Poltergeist has 40 points in Desolid and can pass through 8 DEF of
	material per phase.

	physical walls:
		PD/ED BOD
		 8/ 8  any	1 phase
		 8/16  any	1 phase
		16/ 8  any	2 phases

	non-solid barriers:
		PD/ED BOD
		 8/ 8  any	1 phase
		 8/16  any	no passage
		16/ 8  any	no passage

	A Desolid character gains 2" of Flight, only usable while Desolid.
	"Only usable while Desolid" is a +1 disadvantage.

        A Desolid character is still visible, but he looks somewhat hazy.
        This means that people can tell he is Desolidified.

        Every 5 points in Desolidification costs 1 END to use.

        Desolidification:
	 20 pts,  8 DEF.  +5 pts, +2 DEF.  pts/5 END.
	  0 pts,  2" Flight (only while desolid).



	Well kids, there you go: Dr. Bob's prescription.  Get out your 10d6
	Armor Piercing, Autofire flamers and go to it.
--
	Dr. Bob
AT&T	314-725-9492
UUCP	..!{ihnp4,cbosgd,seismo}!plus5!bob

	The opinions expressed here are only loosely based on the facts.