[net.games.frp] Non-Lethal Combat

mazina@pur-ee.UUCP (Der Kaiser) (08/01/85)

In article <572@hou2g.UUCP> scott@hou2g.UUCP (N. Ersha) writes:
>
>As an aside (and hopefully a springboard into further discussion),
>how do y'all handle non-lethal combat?  Suppose some PCs (or NPCs, for
>that matter) want to capture or kidnap someone without killing them
>(assuming no magic).  How do you deal with this?  "Unearthed Arcana"
>gives rules (suggestions :-)) on how opponents can be "subdued" but
>states this doesn't work with humans.  It also gives rules on a form
>of "dueling" that only Cavaliers or Paladins would be honorably stupid
>enough to use.
>				Scott J. Berry
>				aka Mordru the Merciful
>				    Wizard/King of Lankhmar
>				ihnp4!hou2g!scott


	Well, when I need to do non-lethal combat, I simply have the
combatants state their intent to try and subdue the other. I then say 
that 1/3 of all damage done is actual, physical damage, and the rest is
subdual. When the hp total reaches 0, the opponent is unconscious.

					Thomas Ruschak
					pur-ee!mazina