[net.games.frp] Monk Armor Class

jrrt@mtuxo.UUCP (r.mitchell) (09/23/85)

Monks are like Magic-Users; low-level ones are eminently killable
and high-level ones could beat Godzilla two falls out of three.

The "no DEX adjustment on Armor Class" rule for monks was included
for game balance.  A high-level monk would have an AC of -10 or so.
Unfortunately for the low-levels, no adjustment means it's damn hard
to make the high levels.

In my campaign, monks may use any or all of their DEX adjustment to
AC, subject to a floor of AC3 after adjustment.  Thus, Dreeble the
first-level starts at AC10 and subtracts 2 from his AC for DEX,
arriving at a final AC of 8.  His twin sister Freeble, who's higher
level, starts at AC4 but can subtract only 1 of her 2 points of DEX
adjustmnent, since DEX adjustment can't send AC below 3.

This system helps the journeyman monks without disrupting game
balance for the higher-level ones.

Rob Mitchell
{ihnp4,allegra}!mtuxo!jrrt
"Whoever battles with monsters had better see that it does not turn
him into a monster." -- F. Nietzche

robert@fear.UUCP (Robert Plamondon) (09/27/85)

In article <993@mtuxo.UUCP>, jrrt@mtuxo.UUCP (r.mitchell) writes:
> The "no DEX adjustment on Armor Class" rule for monks was included
> for game balance.

Oh, come on! Monks are the most unbalanced character class in the
game. If anybody at TSR *really* cared about game balance, they never
would have shoveled so many special powers on the monks in the first
place. Monks have far more combat ability at high levels than any
other character class, and trivia like DEX adjustment does *nothing*
to counteract this.
-- 

		Robert Plamondon
		{turtlevax, resonex, cae780}!weitek!robert