[net.games.frp] Spells

marie@nmtvax.UUCP (05/24/84)

                          SPELL POINTS

     Here is an alternate system of using magic spells that  uses
spell points.  The way to determine how many spell points a char-
acter has is this:

    Add together the strength, constitution, and intelligence
                     Divide this number by 3
Multiply by one-half the level of the character including decimals
         repeat each time the character goes up a level


                    SAVING THROW ADJUSTMENTS

         7th level spells have a -2 on their save . . .
         8th level spells have a -4 on their save . . .
         9th level spells have a -6 on their save . . .
         10th level spells have a -8 on their save . . .
        11th level spells have a -10 on their save . . .
        12th level spells have a -12 on their save . . .
        13th level spells have a -14 on their save . . .

                           SPELL RANGE

     All you need do is average a mage's  strength  and  intelli-
gence.

Strength And Intelligence Average       Spell Range At First Level      Plus Per Level
---------------------------------       --------------------------      --------------
8 or under                                                      160 feet                                        None
9-12                                                            200 feet                                        5 feet
13-15                                                           240 feet                                        10 feet
16-17                                                           280 feet                                        10 feet
18-19                                                           320 feet                                        15 feet
20+                                                                     360 feet                                        20 feet

etscorn@nmtvax.UUCP (09/29/85)

*** REPLACE THIS LINE WITH YOUR MESSAGE ***
Could someone send me the spells for Phantasie and the numbers and what they
do.

									Thanks,
								Dylan Etscorn