rcb@rti-sel.UUCP (Random) (10/11/85)
In article <7017@ucla-cs.ARPA> mccolm@ucla-cs.UUCP (Eric McColm) writes: > >On a related topic, I agree that the "guaranteed damage" based on strength >and magic item bonuses is silly. One character from the grisly past was so >strong that he decided to fight with a two-handed canoe! It was just the >right size for his damage bonus, and was a nice, long weapon. Bleah! > Probably everyone has one of those stories on bizzare weapons forms. In a campaign I was in, the party was up against some shadows that could only be hit by magic weapons. Another character who was the biggest, strongest fighter in the party (the 'brick') didn't have a magic weapon and couldn't do anything. He then had the brilliant idea of putting his magic gauntlet on the end of a dragon bone, instant magic club (he had proficiency in club). The DM, after much dodging and whining, agreed that this could hit the shadows but with no magic pluses. Any other unusual weapons stories out there??? -- Random Research Triangle Institute ...!mcnc!rti-sel!rcb
israel@qantel.UUCP ( Renegade@ex2564) (10/14/85)
I have a chaotic neutral thief with a decanter of endless water. He likes to attack vampires with it by turning on geyser mode and simply washing them away (vampires lose 1/3 of their total hit points per round when immersed in running water). On occasion, he also has the party mage cast levitation spells on him, then uses the decanter as a 'water jet' engine for some fast traveling. I've also heard of a chaotic evil assassin who likes to sneak up on sleeping victims, jam a wand of wonder up their ass, and just watch what happens. (I understand that one time it summoned a rhino - that would've been something to see.) -- Renegade of Berkeley MDS Qantel or Renegade Systems ucbvax!dual!qantel!israel ucbvax!dual!qantel!hamster!israel Disclaimer: "Who, me? I wasn't even there!"
jrrt@mtuxo.UUCP (r.mitchell) (10/14/85)
I once ran a Druid who, although quite impressive in the Wisdom and Charisma department, had the Strength and Dexterity of an underfed squirrel. His weapon of choice was a scimitar, but he wasn't very good at it. Anyway, the party was deep in a dungeon fighting slithering lurkers (or were they lurking slitherers? I forget). Laurel (the Druid) has used up all his spells, and was in the front lines becuase some of the cannon fodder Fighters had bitten the big ones. Suddenly, from behind a door in the back of the room, came the god-awful powerful MU that we had been sent after. Said MU starts mumbling. Knowing that he was soon to die anyway, in a last great act of defiance, Laurel *throws* his scimitar across the room at the MU, 30' away. The DM generously gives me a 5% chance to hit the MU. Wonder of wonders, Laurel rolls a 20, and even gets a critical hit (under the local system)! Result, one dead MU, the monsters fail their morale check, and we carry the day. A week or so later, in similar circumstances, Laurel again tosses his scimitar at a target quite far away, and again rolls a 20, and again gets a critical hit that kills the target. The DM took it all in stride, and from that day on declared that I had a proficiency in "Scimitar, Thrown." Laurel kept looking for a +3 Scimitar that would return to his hand when thrown, but never did find one... Rob Mitchell {allegra,ihnp4}!mtuxo!jrrt
hollombe@ttidcc.UUCP (The Polymath) (10/17/85)
I used to run a fighter who carried an unusual dagger. After the second time he lost levels to a vampire he got fed up and commissioned a "vampire killer" of his own design. It had an ironwood blade, holy symbol hilt, and could be "envenomed" with holy water. Funny, after he acquired it he never ran into any more vampires. Said fighter also had a small pet bird of a species native to our world (a bugga-wugga bird). The species is notable for it's longish, sharply pointed beak which it uses to impale its prey. They tend to attack in flocks and do 1d4 each. Anyway, he had the local druids train it for him so it would ride on his shoulder and attack on command. It was also trained to avoid armor when attacking so it would most likely go for the nearest mage. Theory was being hit by the bird would interrupt any spell the mage was trying to get off and give the party time to do something nasty to him. Somehow, the opportunity to try it out never came up. Oh, well. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ The Polymath (aka: Jerry Hollombe) Citicorp(+)TTI Common Sense is what tells you that a ten 3100 Ocean Park Blvd. pound weight falls ten times as fast as a Santa Monica, CA 90405 one pound weight. (213) 450-9111, ext. 2483 {philabs,randvax,trwrb,vortex}!ttidca!ttidcc!hollombe
u558436743ea@ucdavis.UUCP (u558436743ea) (10/20/85)
a question in regards to the "unusual weapons" discussion: a friend and i have fairly chaotic characters; after a bloody battle with some kobolds, we felt like raping and pillaging (doesn't everybody?) so, we were going to rape some female kobolds. if it is possible for kobold women to bear 1/2 kobolds, wouldn't this child be so large as to kill the woman? if yes, doesn't this mean our sperm are weapons? would we gain any experience points? if the child dies, would we gain points for this too? sign this? ha!
wlb@rruxo.UUCP (B Boutin) (10/23/85)
There once was a Cleric in a dungeon I was in which had a decanter of endless holy water. He would fire-hose vampires and the such out of existence. Very strange dungeon. -- Bill Boutin, Bell Communications Research, Inc., 444 Hoes Lane, Room 4D-336, Piscataway, NJ, 08854 201-699-4700
gaynor@topaz.RUTGERS.EDU (Silver) (10/24/85)
> a friend and i have fairly chaotic characters; after a > bloody battle with some kobolds, we felt like raping and > pillaging (doesn't everybody?) so, we were going to rape > some female kobolds. if it is possible for kobold women > to bear 1/2 kobolds, wouldn't this child be so large as to > kill the woman? if yes, doesn't this mean our sperm are > weapons? would we gain any experience points? if the > child dies, would we gain points for this too? Tasteless. But it brings to mind the following observation: Say the DM rules: female kobolds are impregnable by human males; the birth of such a conception has a reasonably high mortality rate; the death of a female kobold due to bearing half-kobolds conceived through rape is directly attributable to the father. Then you certainly should get the experience points for thier deaths. More importantly, though, after several experiences as described above, you should be recognized as having a 'proficiency' with a certain 'weapon' ;-}. If you are chaotic evil/good, then I would rule that you gain/lose some kind of brownie points with your god(s), in direct proportion to the number of hit points you gained from these attacks. Not without consequence, though. I would rule that you sustain a temporary drop in charisma of -1/attack for 4 months, cumulative, when dealing with non-chaotic evil females of any humanoid species (if the female knows of your actions, twice that for twice as long). But, certainly a chaotic evil female would laugh it off as 'boys will be boys!'. Sign this? Ha! -- +---------------------------------------------------------------+ | ARPA: Gaynor@rutgers | | UUCP: (ihnp4!ut-sally, siesmo, allegra!packard) !topaz!gaynor | +---------------------------------------------------------------+