jeff@utastro.UUCP (Jeff Brown the Scumbag) (10/21/85)
> a question in regards to the "unusual weapons" discussion: > a friend and i have fairly chaotic characters; after a > bloody battle with some kobolds, we felt like raping and This is demented enough to bring back memories; kobolds were a running joke in our campaigns. For example, we cooked up some Very Strange magic items. One of these were the Pointed Shoes of Groin Kicking. The Pointed Shoes scored an automatic hit (of some sort) regardless of armor protection and did no damage in terms of points, but if any adult male humanoid EXCEPT a kobold (there's what we thought of them) is hit by them, he is Paralyzed (no saving throw) for the equivalent of three minutes. (This brought about an odd situation where the Girdle of Sex Change actually could be of some use in combat!) In a similar vein was the Tin Horn of Valhalla which conjured up anywhere from 5 to 25 berserk kobolds. (It's supposed to be a dozen, but they can't count that high....) There was also the Holy Pike with an absurd set of bonuses to hit &c., but was invariably located across the body diagonal of a small room (the only way it could fit in) so that no force could remove it without bringing down the ceiling. Jeff Brown the Scumbag {allegra,ihnp4}!{noao,ut-sally}!utastro!jeff jeff@astro.UTEXAS.EDU Astronomy Department, U. of Texas, Austin
cc100jr@gitpyr.UUCP (Joel M. Rives) (10/24/85)
In article <76@utastro.UUCP> jeff@utastro.UUCP (Jeff Brown the Scumbag) writes: > >There was also the Holy Pike with an absurd set of bonuses to >hit &c., but was invariably located across the body diagonal >of a small room (the only way it could fit in) so that no >force could remove it without bringing down the ceiling. > > >Jeff Brown the Scumbag > {allegra,ihnp4}!{noao,ut-sally}!utastro!jeff > jeff@astro.UTEXAS.EDU >Astronomy Department, U. of Texas, Austin A first level MU spell, the reverse of Enlarge, would suffice to extract the fabled pike of which you speak. Of course, if the item were an artifact, there would be a good chance the magic would not work on it. Even if the magic did work, this type of tampering with the item might destroy the dweomer which has magicked the pike!!! Such a ploy was used by a wizard friend of mine in the not too distant future (or was it the past ???). Having come across an enchanted long sword of considerable worth and power (the sword's previous owner was no longer in need of the weapon seeing as the poor bloke had just recently succumbed to the ol' one-two / Stinking Cloud-Fireball combination), my good friend was loath to forgo the benifits to his arsenal. In a flash of brilliance, the wizard cast a reverse of the Enlarge spell upon the sword and then cast a Perminancy spell on the Shrink spell. The result - after the DM had determined that there was no ill side-effects to the sword - was the most powerful dagger in the hands of any mage, wizard or sorcerer around :-). skippin' o'er th' timelines ag'in, Arch-Mage Whisper Spirit "When the going gets tough, the mage hides behind the biggest, meanest fighter he can find." - from the Mages Handbook of Survival v. IV
christer@kuling.UUCP (Christer Johansson) (10/29/85)
In article <910@gitpyr.UUCP> of Sat, 26-Oct-85 05:35:25 GMT cc100jr@gitpyr.UUCP (Joel M. Rives) writes: >the wizard cast a reverse of the Enlarge spell upon the sword and then >cast a Perminancy spell on the Shrink spell. The result - after the DM had >determined that there was no ill side-effects to the sword - was the most >powerful dagger in the hands of any mage, wizard or sorcerer around :-). The "dagger" would probably have been very unbalanced, and have had a *very* small hilt. The MU would probably have had to shrink his/her hand to use it! -- SMail: Christer Johansson EMail: {seismo,seismo!mcvax}!enea!kuling!christer OR Sernandersv. 9:136 christer@kuling.UUCP S-752 63 Uppsala Phone: Int. +46 - 18 46 31 54 SWEDEN Nat. 018 - 46 31 54