lucius@tardis.UUCP (lucius) (11/26/85)
_ It appears that the first time I posted my suggestion for a fix to the alignment system (one which would not remove all difficulties but would make things considerably more interesting), it only got out to a small fraction of the net -- I got 1 (maybe 2) letters in the mail, and I got no other indication that anyone saw it (if it's that bad, will someone at least send me a mail message to that effect?). Therefore, having no better information to go on, I am reposting it, especially now that a discussion on fixes to the alignment system has started, such that this message may be more appropiate now. Note especially the possibility of KNOW ALIGNMENT giving a bias, even (or especially) if a deity does it, and the possibility of a bias being passed through scrolls and other more powerful magic devices (can you say ultranasty biased artifact -- can you say Palantir?). [BEGIN REPOSTED MESSAGE] I have been reading the discussion on how stagnating and unrealistic alignments can be, when the following thought occurred to me on how to alle- viate the stagnation and unrealism problem to some extent: make the align- ments more relative -- if two forces, particularly normal people, are for some reason cooperating, each of them will perceive the other's alignment to be closer to their own than it really is EVEN WHEN LOOKING THROUGH A KNOW ALIGN- MENT SPELL, AND EVEN WHEN USING TRUE SEEING -- after all, if you are insistent on fooling yourself, even mighty magic will often give up the attempt to rectify the matter, PARTICULARLY IF IT IS YOUR OWN MAGIC. If the deception is really nasty, it could even distort one's perceptions so as to make one see someone of opposite alignment to be a paragon of the one's own alignment, thus leading to a great potential for unwitting yet in a sense voluntary alignment change, for such self-deception is the fault of the one practicing it (the DM must be rather careful in the judging of this, although it should not be overbearingly hard for a good DM). On the other hand, to quite a magnified extent, if two forces, particularly of different religions or other similarly opposed factions (sometimes including the political), but of not radically different alignments, are fighting -- and the more jihad-like the war the better -- they will perceive each other's alignments to be far more different than they actually are. Also, if the actual alignment of one party is less extreme than the other, and the one party believes itself to be the paragon of its alignment, it will likely perceive the difference in alignments to be 180 degrees the opposite of what it actually is, so that -- for example -- a Lawful Good party would perceive an enemy party of even greater Lawful Good to be Chaotic Evil (assuming that their alignments were almost on a line on the alignment graph with True Neutral). Of course, the ones making such a misperception would have to be pretty stupid to make such a misperception if they had any reasonable source of information, but history has shown that it happens -- that people are stupid in the requisite way; thus, it is as expectable in the AD&D world as it is in the real world to see Protestants and Catholics, or Christians and Muslims, or Christians and Jews, or different fascist factions, or. . .<you name your pair of forces fighting over something stupid> slugging it out as if nothing else mattered. Sometimes, it even happens to those posessing among the highest "intelligence" and "wisdom," for these are only tools with which to prevent self-deception, not the prevention itself -- they are resistance, not immunity. When an alignments differ significantly along one axis but not greatly along the other, the lesser difference will be the one most greatly magnified. Thus, Lawful Neutrals tending towards Lawful Good fighting against Lawful Goods are likely to see the Lawful Goods as Neutral Good, meanwhile seeing Neutral Goods to be tending towards Chaotic (if they should happen to see Neutral Goods at the same time and still not become aware of their folly), and so on. Thus, usually it will be possible to see all alignments on the align- ment graph, although in a much distorted view, except in those cases in which perception of part of an axis gets reversed, or when the viewer's alignment is changing because the viewer is being deceived (by self and/or otherwise). It is possible, if one is in a web of self-deception, to see through it, if the web of self-deception is not too strong, by using someone else's magic (such as a Gem of True Seeing made by someone else); however, this entails the risk of seeing with the bias of the one who made the magic. Hence you will not be guaranteed to get your money's worth from True Sight unless you know how to look for the truth. People who are true paragons of an alignment or wield great knowledge, and beings of subdivine and divine status, will be less subject to such deception, but they will not be immune to it simply because of their status. Whether or not they deceive themselves ultimately depends not on their characteristic scores or power ratings, but on what choices they make as thinking beings. [END REPOSTED MESSAGE] -- -- Lucius Chiaraviglio { seismo!tardis!lucius | lucius@tardis.UUCP }
robert@fear.UUCP (Robert Plamondon) (12/03/85)
The best and simplest way to fix alignment is to throw it away and replace it with role-playing. While alignment is a concept that people find very attractive, it is simply a form of "stereotype-playing" that is inferior in every way to genuine role-playing, where characters have personalities in addition to spec sheets. -- Robert Plamondon UUCP: {turtlevax, resonex, cae780}!weitek!robert FidoNet: 10/624 robert plamondon