ccs007@ucdavis.UUCP (Cionex) (12/08/85)
Just want to clear the air...with regards to mail in posts (mine, anyway), I'd simply prefer that it be a private matter, not to be indiscriminately flashed without my permission. I don't believe this an unreasonable request. What is the purpose behind strict adherence to rules? Simply put, this is the basic reason I stick to the rules so steadfastly - Game Portability. Here on the west coast, there are conventions roughly once every two months, which I attend avidly, and have done so for several years. (Anyone else here for Dundracon at the Villa? Love to hear from you...) With 2000 or more people at a convention, and roughly 50% of them there to play AD&D (depending on the convention), it's very difficult to find characters that are compatible with each other, in terms of what they expect from the GM, the rules, and the other players. In one game, GM's may have a high-magic campaign in which the party (and assumably the potential foes thereof) have a great deal of magic to utilize, while in another, the players may have one small magic item at say, 7th or 8th level. I can adapt, as a player, to all sorts of variations. However, as a GM, I find it very difficult to set up an adventure with all the different characters with different eccentricities, without having to tell people "You decide to leave that particular piece of equipment at home." I'm not saying that everyone should have to play the game the same way... This is obviously not a very reasonable suggestion. As long as you have fun in the group in which you play, that's really all that matters. I simply found that the style of AD&D that works the best for me is a strict constructuralist game. Nonetheless, I still think the character classes in Unearthed Arcana are doggerel. 8-). Enjoy your holiday, and never allow a shoggoth to enter your home without showing proper I.D. Gary Huckabay !ucbvax!ucdavis!deneb!ccs007 "I don't want a new one...I want this one fixed."