[net.games.frp] Additional Campaign Rules

mark@mrstve.UUCP (Mark Smith) (12/17/85)

     A few additional rules I need to specify here, so I don't have to repeat
myself in the mail:

  You will be assigned a PLAYER NUMBER.   Use this number to locate your   
  characters on the map and when replying to me with your moves.

  Each Installment will also be numbered.  Use this number when responding
  with your moves.

  These two number are the only way I can keep all the characters indexed and
  organized in my database.

  Also, there have been several questions regarding deities.  If you must have
  one (I only require clerics to), choose from the GREEK.

  Equipment and Spell Components are tedious and take away from the fun of the
  game.  When I equipped your characters you all got the same "stuff"
	 50' rope
	 vial holy water
	 mirror
	 hammer
	 12 iron spikes
	 enough food to get you where your going
	 razor & soap (keep that comeliness up there)
	 garlic bud (not Bud Light)
	 etc. and so on all wrapped up nice and neat into your very own pack.

	 I'm counting on you and your integrity (yes, theives & assassins too), 
	 to mark this stuff off when used and replace it when in town.

	 Spellcasters are charged 5000gp a year after the first, for their
	 spell components.  This also buys you a spellbook which holds 25 spells
	 which you may write into it.  Your first year's fee is paid by the GM.


   That's all for now.  No more rules until next MONDAY in the Update.

   Remember!!! Always include the Installment and Player numbers!!!!!!

-- 

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  May the Quest for the Elfsword be
  your ultimate goal in life...
					  Mark Smith
         		GM          	  "The Software Wizard"
					  ihnp4!pur-ee!pur-phy!mrstve!mark
     
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