[net.games.frp] Quest for the Elfsword Campaign Rules

mark@mrstve.UUCP (Mark Smith) (12/16/85)

Thus the quest begineth...

        	Q U E S T   F O R   T H E   E L F S W O R D   R U L E S

  MOVES:  A "move" constitutes a single command, action, verb, etc.  This can be
          as verbose as you wish just as long as you get your point across.
	    
  MOVING: Use the tradition compass directions when moving about.  Unless you
	  tell me different, I will assume your character(s) move until he finds
	  something of interest.  I always assume you are "checking for traps"
	  when moving.  After all, what seasoned adventurer doesn't (:-).  This
	  does not mean you will always find them.  When moving outdoors, you
	  will move until you either encounter something, or reach your planned
	  destination.  A map will be furnished each Monday with the location
	  of all characters in the realm.

  COMBAT: When you encounter a "monster" for the first time, you will only be
	  given a description of the creature.  You must determine what that
	  creature is and what the best means of dispatching it are.

	  I have reduced melee to 3 simple steps:

	  STEP 1 - Choose your weapon, spell, etc

	  STEP 2 - List your "to hit" and "damage" figures even if you don't
		   think you hit.  If you are using a spell, just list the 
		   spell, the % of success/fail, and the results.

          STEP 3 - Repeat 20 times for each character.  Only list the weapon
		   in use the first time unless you change weapons during combat
		   in which case you will likely loose some attacks.  Please use
		   the following format when listing all this:

		   WEAPON/SPELL

		   HIT/DAM/RESULT  
                                                Use 2 columes of 10 please...
                    ##/##           ##/##
		    ##/##           ##/##     
		     and so on...

     I will calculate all the hit/miss and damage and either tell you the victor
or request more combat figures if the melee is still unresolved.

     All responses will be through the mail.  Each move will be responded to as
fast as my little dBASE program can process the move.  The net will only be used
for the MONDAY update posting.


  MISC STUFF:  The MONDAY UPDATE will list all characters, their location in the
	       realm, and other public information.  Nothing will be posted    
	       which might harm the secretive nature of a PC.  In addition to 
	       this information, a tactical map will be posted with the location
	       of each character currently active in the campaign.

	       As for the ultimate goal of the game, I've cleverly hidden it
	       within the title, but do not be deceived.  There is MUCH MORE
	       to completing the quest than meets the eye.

Thus endeth the rules.........for now...

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  UPDATE for 12/14/85  MONDAY


     HEADLINE from the "Dungeon Gazette"

	 Hundreds of adventures soon to be appearing in the Elven Realm.  Local
	 pubs are stocking up on ale and false rumors while monsters eagerly
	 await a fresh challenge and a free meal.
	 The king's hopes are raised by the prospect of peace being restored to
	 the kingdom once again.  For more info see Elf Conflict 2c.


      ELF CONFLICT  continued from front page.

	 For nearly a century now, the Elven Realm has be torn apart by the
seemingly endless war between the Drow and the Good Elves.  Until now, the only
advantage the Good Elves had in this battle was the powerful ElfSword which
could kill any Drow on contact, and when used with the powerful RuneStaff,
prevented the Drow from even venturing to the surface.  Only now the ElfSword
has been stolken, and the RuneStaff is missing along with the young Elf Prince,
Arik, heir to the throne of Eanor.  The Drow are surfacing to wage full scale
war against their "brothers".  The Good Elves are slowly losing the battle.
The king seeks brave adventurers to recover the ElfSword which rumor has it,
was stolen in connection with a diabolical plot engineered by the Drow.

      CLASSIFIED:  Help Wanted

	  WANTED:  Brave Adventurers to recover the ElfSword, rescue
		   the Prince, find the RuneStaff, and restore peace
		   to the Realm.  Applicants should send resumes with
		   references to:
				 The Castle
				 Att. King Elrond
				 Eanor (The capital)

                   or apply in person to the same address.  Applicants
		   must be at least 6th level and have previous adventuring
		   experience.  Excellent pay and benefits.  Good Medical
		   & Life Insurance Plan.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

NOTES TO ALL PLAYERS

   To answer some of the questions I have already received:

   All characters may start at 2nd level with maximum hit points.  This will
   give you a fighting chance for survival.  If you are one of those players
   like me who get the greatest satisfaction from nursing a 1st level character
   through the ranks, by all means, feel free to do so.

   No more than 2 characters per player

   If you are worried about the above reference in the CLASSIFIED regarding 6th
   level, fear not.  By the time you reach Eanor, you will be at LEAST 6th level
   and hopefully be familar with the layout of the Realm.  All characters will
   start in random cities throughout the Realm.  This will allow for parties to
   form and experience to be gained.

   Alignments are restricted to Good, Neutal, or Evil.  Any class may be used
   which I can reference in the AD&D manuels.  No other classes will be run at
   this time. (Maybe later)  

   Please send any and all suggestions for improving the flow of the game.  They
   will be greatly appreciated and if I use your suggestion their might be some
   additional X.P. awarded to your characters(s).

   So tell your friends......and your enemies...
   It's time to go adventuring!!!!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   I have already received several characters.  To those of you who have not
   sent yours in yet, please hurry.  I am currently processing the character
   information and will be sending out the finished characters within the week.

   Look for your first game installment with your character.  Monday's posting
   will list all players and will have the anxiously awaited for "Map of the 
   Realm" which will show you exactly where you are.



-- 

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  May the Quest for the Elfsword be
  your ultimate goal in life...
					  Mark Smith
         		GM          	  "The Software Wizard"
					  ihnp4!pur-ee!pur-phy!mrstve!mark
     
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cc100jr@gitpyr.UUCP (Joel M. Rives) (12/19/85)

Mark-

   I have been unable to get mail through to you at the address you posted
with the Rules for ElfSword. I may be interested in playing but I need to
be able to communicate with you. Please send me MAIL!

				the never present whisper spirit

Joel Rives
Georgia Insitute of Technology, Atlanta Georgia, 30332
...!{akgua,allegra,amd,hplabs,ihnp4,seismo,ut-ngp}!gatech!gitpyr!cc100jr

   "Remember, no matter where you go, there you are!"
					<< Buckaroo Banzai >>

scott@hou2g.UUCP (The Brennan Monster) (12/19/85)

> Mark-

>    I have been unable to get mail through to you at the address you posted
> with the Rules for ElfSword. I may be interested in playing but I need to
> be able to communicate with you. Please send me MAIL!

> Joel Rives

The same goes for us!  We've sent in characters, but both our
messages bounced (one at ihnp4, one at pur-ee).  We've sent 'em
again, but...

			Scott Berry     hou2g!scott
			Eric Hallander  hopd4!jeh

P.S.  These messages and campaign updates really belong in net.games.pbm.
      Can we conduct our business there from now on?

quint@caip.RUTGERS.EDU (Amqueue) (12/23/85)

Yo Mark!!! Ive been bounced too! send mail to me *puhlease* so
this stupid machine can find you.

since seismo talks to everything...(:-)

     ...!seismo!topaz!caip!quint

or if you can figure it out from your header, use it.

hello out there.....
just nod if you can hear me...
/amqueue

ps what about psionics? do you use the latest "version" of the rules?
etc...