[net.games.frp] King Arthur Pendragon

ccrrick@ucdavis.UUCP (Rick Heli) (11/18/85)

Just received the Chaosium mailing of their Christmas brochure.
Splashed all over the front page is a big spread on King Arthur
Pendragon.  This LOOKS like one of those games that you want to
buy for the map alone.  (In the ad they cleverly show only the
periphery of the map of Arthur's England.)

Anyone out there own the game?  Worth playing?  Worth hanging on
the wall?  Listed retail cost is $ 20.00.

goldman@umn-cs.UUCP (Matthew D. Goldman ) (11/22/85)

In article <330@ucdavis.UUCP> ccrrick@ucdavis.UUCP (Rick Heli) writes:
>
>Anyone out there own the game?  Worth playing?  Worth hanging on
>the wall?  Listed retail cost is $ 20.00.


I've seen the game, run correctly it is a very nice game, run by my friend
who owns the game it is so-so.  The map *is* hanging on my appartment wall...

I can't say if it is worth buying, The last thing I bought was Book 6
for Traveller, but it looks neat...



-- 
-------
				Matthew Goldman
				Computer Science Department
				University of Minnesota
				...ihnp4!umn-cs!goldman
				...stolaf!umn-cs!goldman

Home is where you take your hat off...			Banzai!

Kyllara :	What did you just do?
Moederan :	I don't know but it's going to be fun...

oleg@birtch.UUCP (Oleg Kiselev) (12/10/85)

My friends in Santa Barbara, Ca., own and play the game.

In short, the game is yet another variant of RQ. The problem with the
game is its limited time scope and... its realism!

Time frame is the most restrictive I've encuntered since Salem Witch Hunt. You
have on the order of a century, with things happening as they did in King Arthur
mythos.Then again, if your character sets out at the age of 18-19, dies around
35 ( if you are THAT good and THAT lucky!) you have at least 5 characters to go
through....

Realism is one of the major strives of the RQ-based systems. Internal logic and
concistency are one of the main advantages ( and DISadvatages) of this game (and
most other Chaosium games). If your forte is killing dragons and giants and
heal all wounds overnight ( or, by spell, in 1 round ) stick to  D&D. In this
game a broken leg will take you out ofcirculation for 3-4 weeks of gametime.

Same happens with magic. Just think of what kind of magic was used in Round
Table stories. Uh-huh! Merlin, Morgan le Fay (sp?), and few other NPCs is all
the magic you'll see.

SUMMARY: A good game. Needs a REALLY GOOD Game Master who KNOWS the period and
its mythos, and understands the inner logic of the system. Requires SERIOUS
players. Seems to be a lot of fun when those conditions are satisfied.
NOT a HEROIC fantasy, just FANTASY HEROES....
--
Disclamer: My employers go to church every Sunday, listen to Country music,
and donate money to GOP. I am just a deviant.
+-------------------------------+ Don't bother, I'll find the door!
| "VIOLATORS WILL BE TOAD!"     |                       Oleg Kiselev.
|               Dungeon Police  |...!{trwrb|scgvaxd}!felix!birtch!oleg
--------------------------------+...!{ihnp4|randvax}!ucla-cs!uclapic!oac6!oleg

ccrrick@ucdavis.UUCP (Rick Heli) (12/14/85)

> My friends in Santa Barbara, Ca., own and play the game.
> 
> In short, the game is yet another variant of RQ. The problem with the
> game is its limited time scope and... its realism!
> 
> Time frame is the most restrictive I've encuntered since Salem Witch Hunt.

Thanks for the review!  I've been wanting to try Witch Hunt for a
long time.  What is it like?

abgamble@water.UUCP (abgamble) (12/16/85)

>                                                                  ... In this
> game a broken leg will take you out ofcirculation for 3-4 weeks of gametime.

This line caught my eye. I've often thought of devising a system for dealing
with broken bones. Many games (notably D&D) ignore the matter. What system
does this (or any other game) use? I'd be particularly interested in how
much rest is required to heal different breaks. Also, how much can a person
do in an emergency if he has a broken bone? ie if your arm was broken, could 
you hold your shield up if you _really_ had too?

> 
> +-------------------------------+ Don't bother, I'll find the door!
> | "VIOLATORS WILL BE TOAD!"     |                       Oleg Kiselev.
> |               Dungeon Police  |...!{trwrb|scgvaxd}!felix!birtch!oleg
> --------------------------------+...!{ihnp4|randvax}!ucla-cs!uclapic!oac6!oleg
-- 

                          - Bruce Gamble 
                            ihnp4!watmath!water!abgamble
 

oleg@birtch.UUCP (Oleg Kiselev) (12/26/85)

In article <131@water.UUCP> abgamble@water.UUCP (abgamble) writes:
>
>This line caught my eye. I've often thought of devising a system for dealing
>with broken bones. Many games (notably D&D) ignore the matter. What system
>does this (or any other game) use? I'd be particularly interested in how
>much rest is required to heal different breaks. Also, how much can a person
>do in an emergency if he has a broken bone? ie if your arm was broken, could 
>you hold your shield up if you _really_ had too?
>

For FRP use RuneQuest or DragonQuest rules. In D&D I use common sense and criti-
cal damage tables. AD&D provides for critical hits in few different ways.
1)  natural "20" 
2)  natural "20" and  an additional roll to hit to "verify" (else - normal
    damage)
3)  roll 1d100 UNDER the difference between "need to hit" and "rolled" values.
4)  whatever YOU like.

In any case, the "CRITICAL HIT" tables allow placed damages - broken rib, arm,
leg, gauged out eye, severed nose or ear. These damages should not be curable by
low level hea;ing spells or potions, only by "regenerate" or 5th(???) level 
clerical "HEAL" spell - or not at all. 

Regardless of the system, tho', I'd never let a fighter with a broken arm do
much. Holding a shield? Sure!! Go ahead! take ADDITIONAL 1-2 pts of damage a 
round AND function under effects of severe pain ( as in pain spell) - minuses to
EVERYTHING : dex, strength, to hit, AC....

For REALLY simple damage/effect system see PARANOIA rules.
-- 
Disclamer: I don't work here anymore - so they are not responsible for me.
+-------------------------------+ Don't bother, I'll find the door!
|   STAY ALERT! TRUST NO ONE!   |                       Oleg Kiselev. 
|     KEEP YOUR LASER HANDY!    |...!{trwrb|scgvaxd}!felix!birtch!oleg
--------------------------------+...!{ihnp4|randvax}!ucla-cs!uclapic!oac6!oleg