[net.games.frp] Monday Posting 12/30/85

mark@mrstve.UUCP (Mark Smith) (12/30/85)

                 Q U E S T   f o r   t h e   E L F S W O R D

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		    M O N D A Y   P O S T I N G   12/30/85
                        (Please |lp  This is very long)

      Dungeon Gazette Headlines...

      All across the Realm, adventurers are becoming organized.  Retail   
      merchants report a 134% increase in profits over the past two weeks.
      There have been no more attacks since last week's seige on the capital.
      It is believed that the Drow armies have gotten word of the mercenaries
      which the King has been hiring.  Rumor has it that they are simply lying
      in wait to see what happens.

      Monsters across the Realm are extremely disappointed.  A random poll of
      1000 monsters showed that not one had yet to eat an adventurer.

      The King has passed a law reinstating capital punishment for felony
      offenses.  Valar has taken advantage of this, and has executed nearly
      150 felons since the law was passes 2 days ago.  They even report having
      a pair of mercenaries currently awaiting trial who claim to be in the
      employ of the King.

      
            Classified:
		      Wanted: Passage off the Isle of Doom
			      See man in loincloth waving
			      on the south beach. REWARD


       PLAYER NEWS

       I would first like to answer the most asked question since this whole
       thing started.  The G N E system stands for Good Neutral Evil with no
       prefixes.  Got it? (:-))  Whew!! I hope so...

       Now for the second most popular question.  You may roll your characters
       any way you want.  The purpose of this game is for everyone to have fun
       and this means running the character you want.  I don't even care if
       you pick a class and give him the minimum requirements.  Just make sure
       you are running the character class you want to run.

       Psionics are not allowed in the campaign.  The reason for this is that
       the Elven King, prior to King Elrond, made a pact with the Mind Flayer
       Guild over two centuries ago.  Part of the pact restricted all use of
       psionics WITHIN the realm.  Psionics are allowed outside the Realm.
       (But then the campaign doesn't leave the Realm now; does it? (:-))

       Many people are forgetting to give me their character's starting level.
       At first I placed a ? in the player list, but now all new characters
       who come to me with no level will start at level 1.

       As of this posting, only 1 character per player will be allowed.  Those
       of you who are currently running 2 characters may continue.  Sorry.

       I am continuely receiving multiclass characters.  It is difficult for
       me to choose which class to make a character so PLEASE do not send in any
       more multi or double class characters.

       PLEASE make sure that you send me a return address.  As you will see in
       a special follow-up artical, many people are forgetting.  

       To those of you who still can't reach me by mail.  I don't know what to
       say or do.  I have people playing now from; Germany, Switzerland, Canada,
       and several states in the USA.  One thing I have noticed is that mail
       coming in arrives much faster than my mail reaches you so if you don't
       hear from me right away, wait a few days.  If your character(s) seem to
       be getting altered in the Monday Posting and you still arn't hearing from
       me, THEN we have a problem.  Please keep trying...

       Those of you who have a ? under level, please send me your level so I
       can at least compute your hit points.  Thank you.


       And now...the moment you've all been waiting for...

	     T H E    H I S T O R Y    O F    T H E    W O R L D
        		       P A R T      I


  The Elven Realm as it is currently known, has been in existance for over 3000
  years.  About 1000 years ago, the elves were divided into two factions; the
  Good Elves and the Evil Drow Elves.  A great battle ensued and the Good Elves
  drove their evil brother beneath the surface of the world.  The Evil Drow
  made several attempts to regain their surface homeland, but the Good Elves
  were just too powerful.

  The Good Elves knew that someday the Drow would eventually become as powerful
  as themselves so they had the ancient smiths craft a fabulous sword, the
  ElfSword, which would slay any Drow it came in contact with.  They also had
  the ancient elven wizards construct a powerful Rune Staff of Power which when
  used in conjunction with the sword prevented the drow from even coming to the
  surface.

  The Drow soon became content with their existance in the underground caverns,
  deep beneath the surface, until one day their prophet told of a great and     
  terrible earthquake which would destroy their cities beneath the surface and
  destroy their race should they remain underground.

  The Drow, knowing their time was short, tried several times to return to the
  surface.  Each attempt ended with the Drow vaporizing as soon as they came to
  the surface.  They realized the powerful relics of the king must be destroyed
  so they joined forces with Lolth, Demon Queen of Spiders.  They very nearly
  succeded in obtaining the ElfSword, but their plans were thwarted by a heroic
  band of adventurers.

  With only one chance left, they sought the aid of Vlaad Tolinkov, Prince of 
  the Underworld, Ruler of the Dead, Master of Evil, and general troublemaker.
  With his vast armies of undead, and his strategically placed power centers 
  ruled by mighty generals, they succeded in stealing the ElfSword, kidnapping
  the prince, and breaking the spell which had been keeping the Drow beneath
  the surface for nearly a milenia.

  Now Drow roam the surface seeking revenge on their brothers.  They desperately
  seek the Rune Staff of Power.  Once they have that artifact, there will be no
  way which the King can restore the field which imprisoned them for so many
  years.

  With all the racial pressure, prejudices have become strong.  Elves will  
  tolerate humans, halflings, and half-elves, but only if they have to.  They
  do seem to be fond of Gnomes though.  All the other races tend to get along
  although they tend to distrust elves since the elves distrust them.  Many
  cities are racially one-sided.  Humans will almost never be found living
  in and Elven city and an elf would rather be tared & feathered than take up
  residence in a Human or Half-elf city.

  ABOUT THE REALM

     Silver Wood Forest - This forest is a quiet peaceful place.  It contains
	two villages which are populated mainly by half-elves.  While monsters
	can often be found in this forest they are generally of the nicer sort.

     Foothills of Cavaran - These foothills mark the southwestern boundry of the
	Realm.  No one knows what lies beyond them as fierce monsters roam the
	hills in abundance.

     Dragon's Eye Lake - This sparkling lake is said to have been made from the
	tears of a Golden Dragon whose eggs were brutally smashed by evil
	adventurers.  Several rumors are associated with the lake.  Wishes will
	be granted if a platinum piece is thrown in on a night of a full moon.
	Untold riches lie at the bottom of the lake 400' down.  Dragons often
	meet here for mating rituals.  None of these rumors have been confirmed.

     Cloudwall Mountains - This huge range of mountains separates the Elven
	Kingdoms from the Western Plains.  There are a number of passes which
	lead to either side, but they are most treacherous.  A couple of small
	Dwarven vilages lie within the mountains and several mines are scattered
	across the range.

     Hellfire Mountain - Perhaps the most evil place in the realm, this still
	active volcanoe is the home of Diablo, King of all Red Dragons.  Rumored
	to be well over 1400 years old, he has terrorized the Realm even before
	the Great Elven Conflict.  His treasure hoard supposedly has more wealth
	than all the royal funds put together.  Only one man has ever met this
	vile beast and lived to tell of it.  His name is Mordarken, the Black
	Wizard, the most evil sorceror ever to live in the Realm.  He is rumored
	to command the Dragon to do his bidding but many think the Dragon is the
	one doing the commanding.  Diablo's lair is filled with terrible beasts,
	traps, and a most impressive maze.  No one has ever survived Diablo's
	mountain lair, and only the strongest even venture near the volcanoe.

     Granerek Mountains - The Granerek Mountains mark the northern boundary of
	the Elven Kingdoms.  There is only one pass through the mountains,
	Peryton Pass, name for the frequent attacks of the Perytons which 
	inhabit the cliffs to either side.  The tallest peak, Eagles Peak, has
	several of the largest eagles known to man.  Many an adventurer has
	been literally swept off his feet only to find himself facedown in a
	large nest with hungry hatchlings clicking their beaks together eagerly.
	The raging White Elf River also originates from an underground spring
	near the Western border of the range.

     Foothills of Granerek - Feared as much as Hellfire Mountain, these foot-
	hills have been cast in darkness for nearly 20 years now.  The chaotic
	Storm Giant, Bithor Thunderfists, has moved into the territory to
	supervise the invasion of the Drow.  Thunderfist is second in command
	to Vlaad Tolinkov and rules his own army of undead.  Black thunderheads
	have been in the skies for nearly a decade, lightning, thunder, and
	tremendous rain storms, keeping all but the bravest soul from venturing
	into the foothills.  The only thing more awesome than Thunderfists'
	display of weather control is his magnificent citadel.  (Any further
	description of the citadel at this point would be detrimental to the
	game further on...)

     Forbidden Forest - Ranking right up there with Hellfire Mountain and the
	stormy Foothills of Granerek, this forest is of a much more viler evil.
	Undead swarm the forest which is so thick, night and day have no
	distinction.  Tolinkov has dispatched several garrisons of his fearsome
	Knight Riders to patrol the forest (reason unknown).  In addition to all
	the undead, there is more than a fair share of other creatures who live
	in the forest, including a deranged sorceror.

     White Elf Plains - This large expanse of grasslands is one of the more
	cheerful places in the Realm.  Ashmire, a large Elven City is the heart
	of the plains.  Compared to other parts of the Realm, the plains are 
	rather a safe place to be.

     Marsh of the Magic Mist - The swamp is plagued with a perpetual magic mist
	which causes a variety of side effects.  The marsh is also the lair of
	the 3 Mystics, old hags who have untold power and knowledge.  While 
	not entirely dangerous, they often like strangers for dinner. (You know
	what I mean...)

     Isle of Doom - Compile the evil from Hellfire Mountain, the Foothills of
	Granerek, the Forbidden Forest, and the Underground Empire of the Drow,
	and you have just started describing the evil on the Isle of Doom.
	Home of Lord Vlaad Tolinkov (and other titles as mentioned above), this
	island while small is the nexus point to Hades, the 666 levels of the 
	Abyss, and any other vile place you can imagine (yes, even Detroit).
	The sinister Obsidian Peaks, is the lair of this Prince of Evil.  He
	also has constructed the infamous Black Dungeon of Death, a testing
	grounds if you will, which all strangers must traverse if they are to
	even seek an audience with his unholiness.

     Cathedral Forest - This forest, comprised of towering cypress and palm  
	trees is the most peaceful place in the Realm.  Protected by the gods,
	most of the known temples are located in this forest.

     Foothills of Cragsen - This area marks the northern boundry of the Realm.

     Plains of DarkElf - Recently renamed due to the frequency of Drow sightings        and Tolinkov's agents, the plains are seldom travelled.

	      Other names not mentioned have nothing special about them

CITIES

          Listed by name with population, races, and major resources.

     Westpoint - POP 6429 - Human, Half Elf 
		 Seaport, Merchants, Military Training

     Valar     - POP 12578 - All
		 Merchants, Crime, Guilds

     Seahaven  - POP 7428 - Human, Half Elf
		 Seaport, Merchants

     Peredas   - POP 2191 - Halflings, Half Elf, Gnome
		 Distillery, Temples

     Ashmire   - POP 11892 - Elf, Gnome
		 Farming, Wine

  Dark Odyssey - POP 4231 - All                       
		 Seaport, Magic Items

     Illmar    - POP 6762 - Elf, Gnome
		 Seaport, Merchants

     Eanor     - POP 34128 - Elf, Gnome, Halfling
		 Capital, Merchants, Military Training

     Arkas     - POP 325 - Half Orcs
		 Swamp Gas, Tar

     Sunwood   - POP 523 - Half Elf, Halfling
	       	 Elven Wine

    Northshire - POP 621 - Half Elf, Halfling
		 Elven Wine

     10 Tribes - POP varies - Human 
		 self sustaining communities

    Stoneridge - POP 359 - Dwarf  
		 Diamond Mine

     Moondale  - POP 892 - Half Elf, Gnome
		 Seaport, Merchants

    Rockpoint  - POP 923 - Dwarf
		 Gold Mine, Silver Mine

     Glendale  - POP 683 - Elf 
		 Farming

    Fairbourne - POP 213 - Elf
		 Farming

   Stoney Peak - POP 1324 - Dwarf
		 Platinum Mine, Jewel Mine

     Ashwood   - POP 856 - Elf, Gnome
		 Farming




       PLAYER LIST  as of 12/30/85


       Character      Lv   Race       Class      Location     Status   Inst#
    =========================================================================
    Wind               ?   Elf        Thief      11,26        I          2
    Ali Wylen          ?   Human      Cleric     3,21         I          2
    E.R. Wylen         1   Human      Ranger     3,21         I          1
    Eldarion           ?   Half Elf   Ranger     26,4         I          1
    Doc                ?   Elf        Fighter    41,16        I          2
    Altar              1   Human      Paladin    3,5          I          1
    Luther             2   Elf        Ranger     64,8         J          4
    Elwood             2   Elf        Ranger     64,8         J,C        4
    Bronson            1   Human      Thief      3,12         I          1
    Flint              2   Human      Cleric     21,10        J          3
    Slick              2   Human      Monk       21,10        J          3
    Zinger             1   Halfling   Archer     20,20        J          5
    Odin               2   Human      Paladin    19,13        I          1
    Sam                1   Human      Samuri     65,19        Marooned   1
    Mintour            1   Dwarf      Cleric     24,30        I          1
    Kobol              2   Dwarf      Fighter    24,30        I          1
    Kenny (Gambler)    1   Human      Cleric     39,10        J          2
    Buzzard            2   Human      Assassin   3,21         I,C        4
    Thundarr           1   Human      Barbarian  20,21        C          2
    Gorto              2   Human      Fighter    15,8         C          4
    Despo              2   Dwarf      Fighter    31,13        J          3
    Skull              2   Dwarf      Fighter    31,13        J          3
    Shorty             1   Gnome      Thief      58,12        I          1
    Qualude            2   Human      Illusion   52,23        I          1
    Flite              2   Human      Magic User 52,21        J          2
    Milton             2   Human      Magic User 26,6         J          4
    Baltar             2   Human      Thief      3,21         I,C        2
    Kerman             1   Dwarf      Fighter    54,29        J          3
    Bo                 1   Dwarf      Fighter    54,29        J          3
    Micrathen          1   Half Elf   Magic User 52,23        I          1
    Benito (Beni)      2   Human      Druid      19,13        I          1
    Nightshade         2   Human      Fighter    11,26        I          1
    Chime              2   Human      Fighter    11,26        I          1
    Ganlon Irongrip    2   Dwarf      Fighter    3,21         Jailed     2
    Kerlinas the Agile 2   Halfling   Thief      3,21         Jailed     2
    Sayudel            2   Elf        Magic User 10,31        I          2
    Jugger...Naught    2   Half-Elf   Ranger     10,31        I          2
    Satar              2   Half-Elf   Druid      10,31        I          1
    Paragon...Cross    2   Human      Paladin    10,31        I          1
    Pnardic            2   Human      Ranger     52,23        I          1
    Skrin              2   Elf        Magic User 52,23        I          1

    =========================================================================
    
         KEY for Status:
	    J = Journeying        C = Combat         D = In a Dungeon
	    I = In town           T = Training       O = Out of Commission

	    Note:  Out of Commission refers to anything which prohibits
		   character activity other than death.  This could range
		   from unconsciousness to being paralyzed or turned to stone.

		   Combinations of the codes may be used.  If a character were
		   engaged in combat within city limits (which is against the
		   law in most cities by the way), his status would look like
		   (I,C).  Full words may also be used such as Marooned, Dead,
		   or M.I.A.

     
                   1    1    2    2    3    3    4    4    5    5    6    6
+--------+----5----0----5----0----5----0----5----0----5----0----5----0----5---+
|  KEY   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~___^^^^^^^^^^^Foothills^^^^^^^^^^^^^|
|        |~~~~~~~~~~Blue Moon Bay~~~~~~~_____/\/\/\^^^^^^^^^of^^^^^^^^^^^^^^^^|
| /\/\/\ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~______/\/E/\/\^^^^^^Cragsen^^^^^^^^^^^^^|
|Mountain|~~~~~~~~~~~~~~~~~~~~~~~~~o_________/\/\/\^^^^^^^^^^^^^^^^^^^^^^^^^^^|
| ^^^^^^ 5__O~~~~~~~~~~~~~~~~~~~___________~~#################################|
|Foothill|""""_____~~~~~~~~~____________**~~########Plains of DarkElf#########|
| ###### |"""""""""""""~O_***************~########^^######################o***|
| Plains |""Taphos"""""~_**Cathedral****~#######/\/\/\/\^^^^^^^/\/\^^##*******|
| ****** |"""Swamp""~~~_****Forest***~~~######/\/\/F/\/\/\/\/\/\/\/\/\**O*****|
| Forest10""""""""""~**************~~__##^^^_~~/\/\/\/\/\/\/\/\/\/\********~~~|
| """""" |""""""""""~~~~*********~~~**##/\/\__~^^^^^^G^^^^^^^/\/\^^*****~~~~~~|
| Swamp  |""o""""""""""~~~~~~~~~~~###^/\/\/\___~^^^^^^^^^^^^^^^^^^*O**~~~~~~~~|
| ______ |##""""""""########O####~~~~/\/o/\/\____~***********~*****~~~~~~~~~~~|
| Grass  |###########################/\/\/\/\____**~****H****~***~~~Azul~~~~~~|
| ~~~~~~15###########################/\/\/\/\____***~******~~****~~~~~Sea~~~~~|
| Water  |######Western Plains#######/\/\/\^^_____o**~****~*******~~~~~~~~~~~~|
|   o    |###########################/\/\/\/\_______*~~**~******~~~~~~~~~~^^~~|
|Village |###########################/\/\/\/\_________*~~o***"""~~~~~~~~K^/\^~|
|   O    |##########################/\/\D\/\___________**~""""""~~~~~~~~~^##^~|
| City  20###########################/\/\/\/\____________~""J""~~~~~~~~~~~~~~~|
|        |##O#####Ten###o#o#o#o######/\/\/\/\_____________~"""""~~~~~~~~~~~~~~|
| 1 char |########Tribes#o#o#o#o####/\/\/\/\_______________~~~"""~~~~~~~~~~~~~|
| = 5 mi |##################o#o#####/\/\/\/\_______I_________O~~"~~~~~~~~~~~~~|
|        |##########################/\/\/\/\____________________~~~~~~~~~~~~~~|
|       25########**********~~~~~~/\/\/\/\_________________________~~~~~~~~~~~|
|        |^^^*******o*****~~~~~~~~~/\/\/\/\__________O____________~~~~~~~~~~~~|
| ^      |^^^************~~~~~C~~~~/\/\/\/\__________________________~~~~~~~~~|
| | N    |^^^^************~~~~~~~~/\/\/\/\_____________________________~~~~~~~|
| |      |^^^^****A*********~~~~/\/\/\_______________________/\/\o\/\/\/\/\/\~|
|       30^^^^^****************/\o\/\___________________/\/\/\/\/\/\/\/\/\/\/\|
|        |^^^^^^***o**********___________________/\/\/\/\Southern Peaks/\/\/\/|
|        |^^^^^^^^^^******______________/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
|        |^^^^^B^^^^^^^^^__________/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
+--------+--------------------------------------------------------------------+


Cities  (O)                  Villages  (o)

3,5   Westpoint              3,12   Arkas
3,21  Valar                  10,31  Sunwood
15,7  Seahaven               11,26  Northshire
19,13 Peradas                Ten Tribes is Barbarian Clan which resides in the
44,26 Ashmire                Western Plains.  They never bothered to name their
52,23 Dark Odyssey           villages and they move about frequently.
58,12 Illmar                 24,30  Stoneridge
63,9  Eanor (Capital)        26,4   Moondale       48,18  Fairbourne
                             31,13  Rockpoint      56,29  Stoney Peak
			     41,16  Glendale       65,7   Ashwood

Unidentified Terrain Names            Rivers

   A. Silver Wood Forest              20,12  Rockcastle River      
   B. Foothills of Cavaran            48,19  White Elf River
   C. Dragon's Eye Lake          
   D. Cloudwall Mountains             Passes
   E. Hellfire Mountain        
   F. Granerek Mountains              30,31  Dwarfgate Pass
   G. Foothills of Granerek           35,10  Shadow Rock Pass
   H. Forbidden Forest                47,8   Peryton Pass
   I. White Elf Plains  
   J. Marsh of the Magic Mist       Other smaller name have been omitted, but 
   K. Isle of Doom                  they will be provided as needed...


    This ends the Monday Update for 12/30/85...

  <<<<<<<<<<<<<<<<<<<<<<< H A P P Y   N E W   Y E A R >>>>>>>>>>>>>>>>>>>>>>>>> 
-- 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  May the Quest for the ElfSword be
  your ultimate goal in life...
					  Mark Smith
         		GM          	  "The Software Wizard"
					  ihnp4!pur-ee!pur-phy!mrstve!mark
     
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