[net.games.frp] Re-Posting of Monday's Posting

mark@mrstve.UUCP (Mark Smith) (01/09/86)

Several people have written me saying that they didn't get Monday's Posting. 
So here it is one more time....



                 Q U E S T   f o r   t h e   E L F S W O R D

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		    M O N D A Y   P O S T I N G   01/06/85
			       HAPPY NEW YEAR

      Dungeon Gazette Headlines...

   The Realm was shocked today, when Leif Sternson, famed adventurer, and world
   traveler crossed the treacherous Southern Peaks and discovered an unknown 
   portion of the Realm.  While it has always been known that life did exist
   outside of the Realm, no one has ever been able to cross any of the deadly
   barriers which form the boundries of the Realm.  Sternson was unavailable
   for comment, but rumor has it that there is a great desert and another range
   of mountains further south.          

   One of Sternson's companions, Eric the Red, said that they planned to seek  
   funding for further expedtions to map the area and locate any inhabitants.

   Nothing further has developed in the Elven Conflict; however, there was a
   devestating attack on the city of Glendale by the infamous Diablo.  Much
   of the city was destroyed by fires, and while there were no fatalities,
   several citizens were severely wounded.  It has not been confirmed if this
   attack was related in some way to the invasion of the Drow.

   There have also been reports of a Green Dragon in the vicinity of Fairbourne.
   Several sightings report that the dragon appears to be living in the sinister
   Forbidden Forest.

            Classified:
		      Wanted: Passage off the Isle of Doom
			      See man in loincloth waving
			      on the south beach. REWARD

		      Wanted: Rangers and other "good"
			      adventurers needed for major
			      quest.  Report to Eldarion
			      at Peradas immediately.

        Advertising Rates for Classified Ads:  2gp/week


       PLAYER NEWS

       For all those who want to know the EXACT contents of their pack:
	       
			 Food Rations (Good Food) 1 weeks
			 Food Rations (Survival)  2 weeks
			 50' Rope w/ grappel
			 12 iron spikes w/ hammer
			 wooden cross (Clerics all get silver crosses)
	                 12 Vials (un)Holy Water
			 razor, soap, etc
			 flint, tinder, etc
			 2 Torches or 1 Lantern (your choice)
			 3 Flasks of Oil (For lantern or Cocktails)
			 1 Bone Mapcase
			 1 Change of Clothes (tailored just for you)
			 ...all contained in a nifty backpack...


       To those of you who still can't reach me by mail.  Count to 10 then
       we'll all scream together.  By now I have posted a list of all players
       who I am having trouble communicating with.  If you were on this list
       please verify the path I am sending your mail by.  If it is wrong, 
       please send me one or more alternate paths which I might try.  Pur-phy
       is responsible for a majority of the difficulties.  I hope we can get
       all these mailing problems ironed out by the end of the month so we 
       can get down to some serious adventuring.

       Parties are beginning to form so it is time for "Party Rules".
		   
           o There is no limit to the number of characters in a Party.  
	   o There should be at least 3 characters in a Party before
	     leaving the first module.
           o I will provide all addresses necessary so Party members can
	     communicate amongst themselves.
           o If there are communication problems or you would rather not
	     receive mail, Party members may communicate through me.
           o All Parties must elect a spokesman.  You will then decide on a
	     course of action and the spokesman will be responsible for 
	     sending me the move.
           o Being in a party will not lessen your score.  Everyone is scored
	     individually.  All treasure will be divided equally unless there
	     is something which warrants greater shares going to one or more
	     characters (i.e. Two party members kill a monster while on guard
	     duty and the other three members are asleep.  In this case xp. 
	     and treasure would be divided between the two who did all the work)

        At this time there is only one party.  If problems arise there may be
	several changes in the party system.  We'll just have to wait and see.

        Several questions have come up about spells.  I run spells a little
	differently than the book although I use the same spells listed in
	TSR's Player's Handbook.  I DO NOT run cantrips or any spells from
	the Unearthed Arcana.

	Here's how spells work:

	     To determine how many spells you can memorize/cast in one day
	     (16 hours), add 1 spell per level of experience and 1 spell
	     for each point of intelligence over 15.  (i.e.  A 2nd level
	     mage with a 17 INT may cast 4 spells per day).  All magic
	     using classes are required to get at least 8 hours sleep each
	     day or they will only be able to cast their 1 spell per level
	     without the INT bonus.

	     You may cast spells of a higher level than you are capable of
	     ONLY under these circumstances:

			  o The spell is on a scroll.  You may not 
			    copy this scroll into a book either.

                          o You will be at a -30% plus -10% for each 
			    level the spell is greater than your
			    casting capabilities.  (i.e.  If you are
			    2nd level and you try to cast a 3rd level
			    Knock spell you will do so at -40%.)

                          o When you fail to properly cast a higher
			    level spell several things might happen
			    including; backfires, side effects, or
			    other unpredictable options which my
			    deviant mind can improvise.  

       There hasn't been a chance for spell casting in combat yet so there
       will probably be several changes made before its all ironed out.


       At this time I would like to outline the structure of the Campaign.  It
       is comprised of several modules (of my own creation) which are played
       in a predetermined sequence.  While the sequence may be altered, the
       original campaign was designed using this order:

                        1. Invasion of the Drow
			2. Diablo's Domain
			3. Citadel in the Sky
			4. The Forbidden Forest
			5. The City on the Sea
			6. Night of the Comet
			7. The Isle of Doom

       Each of these modules completes a specific part of the Quest.  Special
       bonus points will be awarded to the person or party who completes a
       part of the quest.  Additional points will be awarded to the first
       player(s) who complete the entire quest.  The campaign is scored,
       tournament style, with points being awarding for certain accomplishments
       plus killing monsters, gaining treasure, etc.  Going to a module without
       completing the previous one will NOT get you any more points, and you
       probably won't know what to do, since all these are tied together with
       strong sequential bonds, rumors, plots, etc.  

       On the first Monday of each month, I will post a Score Sheet which will
       list all the characters, the module they are currently in and their score
       so everyone can see how everyone else is doing.  This Score Sheet will be
       posted separately from the regular Monday Posting.




       PLAYER LIST  as of  01/06/85


       Character      Lv   Race       Class      Location     Status   Inst#
    =========================================================================
    Maol Chalium       1   Human      Cleric     11,26        J          3
    Wind               1   Elf        Thief      11,26        J          3
    Ali Wylen          1   Human      Cleric     3,21         I          2
    E.R. Wylen         1   Human      Ranger     3,21         I          1
    Eldarion           2   Half Elf   Ranger     26,4         J          2
    Doc                ?   Elf        Fighter    43,17        E          4
    Altar              1   Human      Paladin    3,5          J          2
    Luther             2   Elf        Ranger     64,8         J          4
    Elwood             2   Elf        Ranger     64,8         J,C        4
    Bronson            1   Human      Thief      3,12         I          1
    Flint              2   Human      Cleric     21,10        J          3
    Slick              2   Human      Monk       21,10        J          3
    Zinger             1   Halfling   Archer     43,17        E          9
    Odin               2   Human      Paladin    19,13        I          1
    Sam                1   Human      Samuri     65,19        Marooned   1
    Mintour            1   Dwarf      Cleric     24,30        I          1
    Kobol              2   Dwarf      Fighter    24,30        I          1
    Kenny (Gambler)    1   Human      Cleric     39,10        J          2
    Buzzard            2   Human      Assassin   3,21         I,C        4
    Thundarr           1   Human      Barbarian  20,21        C          2
    Gorto              2   Human      Fighter    15,8         C          4
    Despo              2   Dwarf      Fighter    31,13        J          3
    Skull              2   Dwarf      Fighter    31,13        J          3
    Shorty             1   Gnome      Thief      58,12        I          1
    Qualude            2   Human      Illusion   52,23        E          2
    Flite              2   Human      Magic User 52,21        J          2
    Milton             2   Human      Magic User 26,6         J          4
    Baltar             2   Human      Thief      3,21         I,C        2
    Kerman             1   Dwarf      Fighter    54,29        J          3
    Bo                 1   Dwarf      Fighter    54,29        J          3
    Micrathen          1   Half Elf   Magic User 52,23        E          2
    Benito (Beni)      2   Human      Druid      19,13        I          2
    Nightshade         2   Human      Fighter    11,26        I          1
    Chime              2   Human      Fighter    11,26        I          1
    Ganlon Irongrip    2   Dwarf      Fighter    3,21         Jailed     2
    Kerlinas the Agile 2   Halfling   Thief      3,21         Jailed     2
    Sayudel            2   Elf        Magic User 10,31        I          2
    Jugger...Naught    2   Half-Elf   Ranger     10,31        I          2
    Satar              2   Half-Elf   Druid      10,31        J          2
    Paragon...Cross    2   Human      Paladin    10,31        J          2
    Pnardic            2   Human      Ranger     52,23        E          2
    Skrin              2   Elf        Magic User 52,23        E          2
    Raven Darkshadow   2   Elf        Ranger     10,31        I          1
    Hawk               2   Elf        Archer     10,31        I          1
    Torr               2   Human      Magic User 3,21         I          1
    Farley             2   Human      Cleric     3,21         I          1
    Renwerth           1   Half-Elf   Druid      19,13        I          1

    =========================================================================
    
         KEY for Status:
	    J = Journeying        C = Combat         D = In a Dungeon
	    I = In town           T = Training       O = Out of Commission
            E = Encounter       

	    Note:  Out of Commission refers to anything which prohibits
		   character activity other than death.  This could range
		   from unconsciousness to being paralyzed or turned to stone.

		   Combinations of the codes may be used.  If a character were
		   engaged in combat within city limits (which is against the
		   law in most cities by the way), his status would look like
		   (I,C).  Full words may also be used such as Marooned, Dead,
		   or M.I.A.

     
                   1    1    2    2    3    3    4    4    5    5    6    6
+--------+----5----0----5----0----5----0----5----0----5----0----5----0----5---+
|  KEY   |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~___^^^^^^^^^^^Foothills^^^^^^^^^^^^^|
|        |~~~~~~~~~~Blue Moon Bay~~~~~~~_____/\/\/\^^^^^^^^^of^^^^^^^^^^^^^^^^|
| /\/\/\ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~______/\/E/\/\^^^^^^Cragsen^^^^^^^^^^^^^|
|Mountain|~~~~~~~~~~~~~~~~~~~~~~~~~o_________/\/\/\^^^^^^^^^^^^^^^^^^^^^^^^^^^|
| ^^^^^^ 5__O~~~~~~~~~~~~~~~~~~~___________~~.................................|
|Foothill|""""_____~~~~~~~~~____________##~~........Plains of DarkElf.........|
| ...... |"""""""""""""~O_###############~........^^......................o...|
| Plains |""Taphos"""""~_##Cathedral####~......./\/\/\/\^^^^^^^/\/\^^..#######|
| ###### |"""Swamp""~~~_####Forest###~~~....../\/\/F/\/\/\/\/\/\/\/\/\##O#####|
| Forest10""""""""""~##############~~__..^^^_~~/\/\/\/\/\/\/\/\/\/\########~~~|
| """""" |""""""""""~~~~#########~~~##../\/\__~^^^^^^G^^^^^^^/\/\^^#####~~~~~~|
| Swamp  |""o""""""""""~~~~~~~~~~~...^/\/\/\___~^^^^^^^^^^^^^^^^^^#O##~~~~~~~~|
| ______ |..""""""""........O....~~~~/\/o/\/\____~###########~#####~~~~~~~~~~~|
| Grass  |.........................../\/\/\/\____##~####H####~###~~~Azul~~~~~~|
| ~~~~~~15.........................../\/\/\/\____###~######~~####~~~~~Sea~~~~~|
| Water  |......Western Plains......./\/\/\^^_____o##~####~#######~~~~~~~~~~~~|
|   o    |.........................../\/\/\/\_______#~~##~######~~~~~~~~~~^^~~|
|Village |.........................../\/\/\/\_________#~~o###"""~~~~~~~~K^/\^~|
|   O    |........................../\/\D\/\___________##~""""""~~~~~~~~~^##^~|
| City  20.........................../\/\/\/\____________~""J""~~~~~~~~~~~~~~~|
|        |..O.....Ten...o.o.o.o....../\/\/\/\_____________~"""""~~~~~~~~~~~~~~|
| 1 char |........Tribes.o.o.o.o..../\/\/\/\_______________~~~"""~~~~~~~~~~~~~|
| = 5 mi |..................o.o...../\/\/\/\_______I_________O~~"~~~~~~~~~~~~~|
|        |........................../\/\/\/\____________________~~~~~~~~~~~~~~|
|       25........##########~~~~~~/\/\/\/\_________________________~~~~~~~~~~~|
|        |^^^#######o#####~~~~~~~~~/\/\/\/\__________O____________~~~~~~~~~~~~|
| ^      |^^^############~~~~~C~~~~/\/\/\/\__________________________~~~~~~~~~|
| | N    |^^^^############~~~~~~~~/\/\/\/\_____________________________~~~~~~~|
| |      |^^^^####A#########~~~~/\/\/\_______________________/\/\o\/\/\/\/\/\~|
|       30^^^^^################/\o\/\___________________/\/\/\/\/\/\/\/\/\/\/\|
|        |^^^^^^###o##########___________________/\/\/\/\Southern Peaks/\/\/\/|
|        |^^^^^^^^^^######______________/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
|        |^^^^^B^^^^^^^^^__________/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
+--------+--------------------------------------------------------------------+


Cities  (O)                  Villages  (o)

3,5   Westpoint              3,12   Arkas
3,21  Valar                  10,31  Sunwood
15,7  Seahaven               11,26  Northshire
19,13 Peradas                Ten Tribes is Barbarian Clan which resides in the
44,26 Ashmire                Western Plains.  They never bothered to name their
52,23 Dark Odyssey           villages and they move about frequently.
58,12 Illmar                 24,30  Stoneridge
63,9  Eanor (Capital)        26,4   Moondale       48,18  Fairbourne
                             31,13  Rockpoint      56,29  Stoney Peak
			     41,16  Glendale       65,7   Ashwood

Unidentified Terrain Names            Rivers

   A. Silver Wood Forest              20,12  Rockcastle River      
   B. Foothills of Cavaran            48,19  White Elf River
   C. Dragon's Eye Lake          
   D. Cloudwall Mountains             Passes
   E. Hellfire Mountain        
   F. Granerek Mountains              30,31  Dwarfgate Pass
   G. Foothills of Granerek           35,10  Shadow Rock Pass
   H. Forbidden Forest                47,8   Peryton Pass
   I. White Elf Plains  
   J. Marsh of the Magic Mist       Other smaller name have been omitted, but 
   K. Isle of Doom                  they will be provided as needed...


    This ends the Monday Update for 01/06/86
-- 

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  May the Quest for the ElfSword be
  your ultimate goal in life...
					  Mark Smith
         		GM          	  "The Software Wizard"
					  ihnp4!pur-ee!pur-phy!mrstve!mark
     
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