[net.games.frp] Mysterious Technologies

usenet@ucbvax.BERKELEY.EDU (USENET News Administration) (01/22/86)

There is a fun, extremely silly game (not, alas, widely available)
called "Bunnies & Burrows", based loosely on the ideas in _Watership
Down_ -- intelligent rabbits (and other such animals) try to make it in
the world of humans.  Fortunately, these rabbits have opposable thumbs,
and are therefore able to manipulate things.  There are different
classes (scouts, herbalists, psychics like Fiver, etc.).  Many
adventures consist merely of exploring in the human world -- what is
this strange hard thing?  This thing smells good.  This is made of the
same stuff as the Iron Road; what happens if we do this (BANG!).  There
have been some memorable campaigns -- in one, lapine shock troops
raided a grocery store, holding off grocer, patrons, and sherriff with
knives tied to sticks and other such devices.  ("The most vicious,
crrruel, ill-tempered rrrabbit ye've ever seen in yer life!")  I highly
recommend it if you can find it and you don't take your FRPlaying too
seriously.

By the way, speaking of limited technology, are there any Cthulhoids
out there?  We've had good success with magnesium flash-bulbs...  Of
course, there are those who lack finesse and prefer a sawed-off
shotgun.  I prefer CoC to any other game I've played, mostly because
it resembles real life (with WIERDNESS) and requires much thought
(none of this crashing into a room, offing n! orcs and collecting the
next cache of treasure.  Crash into a room and you're likely to see
something that will make you catatonic!) and best of all has SANity
points.  It's lots of fun to play a character who knows so much
Cthulhu Mythos that he can never hope to be sane again...

Regards,
Leigh Ann

"Never eat anything that looks like an Elder God"

jrrt@mtuxo.UUCP (r.mitchell) (01/22/86)

Speaking of other bizzare gaming hybrids, my group once was in the
middle of a serious PRIVATEERS AND GENTLEMEN (sailing ships a la
Hornblower) campaign, when we were attacked by kuo-toa and other
ocean-going AD&D baddies.  We survived, and the rest of the campaign
went normally, but ever since then we've referred to that day as the
time we played "Wooden Ships and Iron Golems."

Rob Mitchell  {allegra,ihnp4}!mtuxo!jrrt

Es un entreverado loco, lleno de lucidos intervalos.
(He is a muddled fool, full of lucid intervals.  *Don Quixote*)