usenet@ucbvax.BERKELEY.EDU (USENET News Administration) (01/22/86)
There is a fun, extremely silly game (not, alas, widely available) called "Bunnies & Burrows", based loosely on the ideas in _Watership Down_ -- intelligent rabbits (and other such animals) try to make it in the world of humans. Fortunately, these rabbits have opposable thumbs, and are therefore able to manipulate things. There are different classes (scouts, herbalists, psychics like Fiver, etc.). Many adventures consist merely of exploring in the human world -- what is this strange hard thing? This thing smells good. This is made of the same stuff as the Iron Road; what happens if we do this (BANG!). There have been some memorable campaigns -- in one, lapine shock troops raided a grocery store, holding off grocer, patrons, and sherriff with knives tied to sticks and other such devices. ("The most vicious, crrruel, ill-tempered rrrabbit ye've ever seen in yer life!") I highly recommend it if you can find it and you don't take your FRPlaying too seriously. By the way, speaking of limited technology, are there any Cthulhoids out there? We've had good success with magnesium flash-bulbs... Of course, there are those who lack finesse and prefer a sawed-off shotgun. I prefer CoC to any other game I've played, mostly because it resembles real life (with WIERDNESS) and requires much thought (none of this crashing into a room, offing n! orcs and collecting the next cache of treasure. Crash into a room and you're likely to see something that will make you catatonic!) and best of all has SANity points. It's lots of fun to play a character who knows so much Cthulhu Mythos that he can never hope to be sane again... Regards, Leigh Ann "Never eat anything that looks like an Elder God"
jrrt@mtuxo.UUCP (r.mitchell) (01/22/86)
Speaking of other bizzare gaming hybrids, my group once was in the middle of a serious PRIVATEERS AND GENTLEMEN (sailing ships a la Hornblower) campaign, when we were attacked by kuo-toa and other ocean-going AD&D baddies. We survived, and the rest of the campaign went normally, but ever since then we've referred to that day as the time we played "Wooden Ships and Iron Golems." Rob Mitchell {allegra,ihnp4}!mtuxo!jrrt Es un entreverado loco, lleno de lucidos intervalos. (He is a muddled fool, full of lucid intervals. *Don Quixote*)