bob@plus5.UUCP (Bob Simpson) (11/26/86)
Recovering BODY is handled in two ways in Hero system games: Fantasy Hero, Justice, Inc., and Danger International: REC/30 per day. *0.5 If you are running around, fighting, traveling, etc. *0.5 If it is cold, unsanitary, you aren't eating right, etc. *2.0 If you are receiving appropriate medical care. Champions: REC/10 per day /3.0 If you are running around, fighting, traveling, it is cold, unsanitary, you aren't eating right, etc. The Champions power REGENERATION is not integrated into the general healing and Recovery system. Compared to the above healing rates, REGENERATION is too powerful for the points charged. The charts below list the number of BODY recovered via normal healing and with REGEN at SPD 2 and 4. -------- NORMAL HEALING Base REC/30 per day per per per per per per month week day hour minute second REC 4 4 1 1/7 1/180 1/10800 1/648000 SPD 2, REGEN 648004 151201 21600 900 15 1/4 REC 8 8 2 1/4 1/90 1/5400 1/324000 SPD 4, REGEN 1080008 252002 36000 1500 25 1/2 -------- CHAMPIONS HEALING Base REC/10 per day per per per per per per month week day hour minute second REC 4 120 28 4 1/6 1/360 1/21600 SPD 2, REGEN 648004 151201 21600 900 15 1/4 REC 8 240 56 8 1/3 1/180 1/10800 SPD 4, REGEN 1080008 252002 36000 1500 25 1/2 As you can see, an "average" hero with REGENERATION can recover all the damage taken in less then 5 minutes. In addition there is no provision made for characters that "heal quickly" without healing instantaneously. Carl Rigney had a good idea: > Carl Rigney <cdr@chaos> in article <8610060407.AA11247@wucs.UUCP> > > Perhaps the right way to buy REGEN is to use the "every 5 doubles" rule for > it. 20 points of REGEN makes you regain BODY at 16 times the normal rate, > and every 5 points thereafter doubles the rate. This would make more than 20 > points of REGEN useful, which it isn't really, at the moment. This means > anyone with REGEN will be fine the next day, but flesh won't be reknitting > even as it's being torn away. If we take this concept and put the minimum at 5pts instead of 20pts, we get a much more useful power that provides for slightly improved healing and (at the high point totals) the miraculous healing normally associated with REGEN. -------- FAST HEALING Base REC/30 per day per per per per per per points month week day hour minute second 0 / 1 / 4 / 30 / 720 / 43200 /2592000 5 * 2 / 2 / 15 / 360 / 21600 /1296000 10 * 4 / 1 / 8 / 180 / 10800 / 648000 15 * 8 * 2 / 4 / 90 / 5400 / 324000 20 * 16 * 4 / 2 / 45 / 2700 / 162000 25 * 32 * 7 * 1 / 23 / 1350 / 81000 30 * 64 * 15 * 2 / 11 / 675 / 40500 35 * 128 * 30 * 4 / 6 / 338 / 20250 40 * 256 * 60 * 9 / 3 / 169 / 10125 45 * 512 * 119 * 17 / 1 / 84 / 5063 50 * 1024 * 239 * 34 * 1 / 42 / 2531 55 * 2048 * 478 * 68 * 3 / 21 / 1266 60 * 4096 * 956 * 137 * 6 / 11 / 633 65 * 8192 * 1911 * 273 * 11 / 5 / 316 70 * 16384 * 3823 * 546 * 23 / 3 / 158 75 * 32769 * 7646 * 1092 * 46 / 1 / 79 80 * 65539 * 15292 * 2185 * 91 * 2 / 40 85 * 131079 * 30584 * 4369 * 182 * 3 / 20 90 * 262192 * 61170 * 8738 * 364 * 6 / 10 95 * 524384 * 122339 * 17476 * 728 * 12 / 5 100 *1049318 * 244678 * 34953 * 1456 * 24 / 2 So, as a comparison to the above charts: -------- FAST HEALING Base REC/30 per day per per per per per per month week day hour minute second REC 4 4 1 1/7 1/180 1/10800 1/648000 ( 20/x 16) 64 15 2 1/11 1/675 1/40500 ( 40/x 256) 1024 239 34 1 1/42 1/2531 ( 60/x4096) 16384 3822 546 23 1/3 1/158 ( 80/x 65K) 262156 61169 8738 364 6 1/10 (100/x 1M) 4197272 979363 139909 5829 97 2 ^ ^ points multiple REC 8 8 2 1/4 1/90 1/5400 1/324000 ( 20/x 16) 128 30 4 1/5 1/337 1/20250 ( 40/x 256) 2048 478 68 3 21 1/1265 ( 60/x4096) 32768 7646 1092 45 1 1/79 ( 80/x 65K) 524312 122339 17477 728 12 1/5 (100/x 1M) 8394544 1958727 279818 11659 194 3 ^ ^ points multiple If a character wants to be able to heal from minor wounds almost instantly, but still take days to recover from near-mortal injury, they might set up a Multipower something like this: Points Cost ------------------------------------------------------------------------------ Multipower - Healing Factor ( 20) 20 #1 BOD +10 ( 20)m May not add points past normal max BODY <+1/2> Must shift multipower to full BODY value <+1/2> 10 2 #2 FAST HEALING x2^4 ( 20)m 4 ------------------------------------------------------------------------------ Total 26 If a character with this power had BODY 15, REC 12 and had taken no BODY damage all the points would be shifted into FAST HEALING. They would heal 15/30*(2^4) or 8 points (24 under standard Champions rules) per day. If they take 5 points of BODY, they must shift 10 points into slot 1, leaving enough points for only 15/30*(2^2) or 2 points (6 under standard Champions rules) per day. FAST HEALING is well integrated into the general healing scheme, and the characters must pay a higher amount for the phenomenal healing provided under the current REGENERATION rules. Characters using this power should list their BOD recovery per turn, hour and day. Anything else will be easy to interpolate. Well, that's enough typing for one day! Comments? -- Dr. Bob INTERNET bob@plus5.COM UUCP ..!{seismo,ihnp4,cbosgd,yoyodyne}!plus5!bob