[net.cycle] Assorted Topics Index

gt@hpfcmt (04/11/86)

The following response is a copy of an outline I will use in
teaching portions of a road racing school here in Colo.  I 
thought it might be fun to throw it in here and see if any of
the topics might generate questions/discussions.  Things have
been a little slow in net.cycle lately and the weather is turning
nice.

gt

gt@hpfcmt (04/11/86)

			      MRA Rider	School Outline



     1.	 EEEEqqqquuuuiiiippppmmmmeeeennnntttt aaaannnndddd PPPPrrrreeeeppppaaaarrrraaaattttiiiioooonnnn....

     1.1  MMMMeeeennnnttttaaaallll PPPPrrrreeeeppppaaaarrrrttttiiiioooonnnn....

     Number one	priority is to know what you are doing and why.	The best
     equipment in the world on the best	track in the world isn't going to help
     you if you're a space cadet.

     1.2  PPPPhhhhyyyyssssiiiiccccaaaallll PPPPrrrreeeeppppaaaarrrraaaattttiiiioooonnnn....

     1.2.1  _R_a_c_e__D_a_y  Stretching and relaxing.

     1.2.2  _E_v_e_r_y__D_a_y  Workout,	special	emphasis on neck, legs and forearms.

     1.3  TTTThhhheeee BBBBiiiikkkkeeee((((ssss))))

     1.3.1  _T_e_c_h__r_u_l_e_s	A look at how to tech ready your bike.

     1.3.2  _S_u_s_p_e_n_s_i_o_n__&__H_a_n_d_l_i_n_g  Includes tires, shocks, forks, wheels, brakes
     and weight	reduction.

     1.3.3  _E_n_g_i_n_e

     1.3.3.1  _C_h_e_a_p  Intake, exhaust and electrical.

     1.3.3.2  _E_x_p_e_n_s_i_v_e	 Trick parts.

     1.4  CCCCllllooootttthhhhiiiinnnngggg

     Leathers, boots, gloves, braces and protectors.

     1.5  EEEEvvvveeeerrrryyyytttthhhhiiiinnnngggg eeeellllsssseeee

     Includes: spare parts, tools, gas,	lodging	... eg.	getting	your shit
     together.


     2.	 TTTThhhheeee TTTTrrrraaaacccckkkk

     2.1  SSSSuuuurrrrffffaaaacccceeeessss

     One half of the traction equation.	 Include rain, etc.

     2.2  EEEElllleeeevvvvaaaattttiiiioooonnnnssss

     The effect	on traction.

     2.3  CCCCoooorrrrnnnneeeerrrrssss

     2.3.1  _C_a_m_b_e_r

     2.3.2  _R_a_d_i_u_s

     2.3.3  _E_l_e_v_a_t_i_o_n

     2.3.4  _C_o_m_b_o_s__o_f__t_h_e__b_i_g__t_h_r_e_e

     2.4  SSSSeeeerrrriiiieeeessss ooooffff ttttuuuurrrrnnnnssss

     2.5  VVVViiiissssiiiibbbbiiiilllliiiittttyyyy

     Eg. Steamboat vs. Pueblo

     2.6  VVVViiiissssuuuuaaaallll ccccuuuueeeessss....

     2.7  RRRRuuuunnnn ooooffffffff

     One variable in the risk taking equation.


     3.	 BBBBrrrraaaakkkkiiiinnnngggg

     3.1  TTTThhhheeee pppphhhhyyyyssssiiiiccccssss

     Friction, weight transfer.	 Everything from your two right	fingers	to the
     rubber on the road.

     3.2  TTTThhhheeee ffffeeeeeeeellll

     Just this side of locking it up.  Endos and photos.

     3.3  TTTTiiiimmmmiiiinnnngggg

     3.4  FFFFrrrroooonnnntttt	aaaannnndddd RRRReeeeaaaarrrr

     3.5  BBBBrrrraaaakkkkiiiinnnngggg wwwwhhhhiiiilllleeee	lllleeeeaaaannnneeeedddd oooovvvveeeerrrr....

     3.6  BBBBrrrraaaakkkkiiiinnnngggg mmmmaaaarrrrkkkkeeeerrrrssss....

     4.	 CCCCoooorrrrnnnneeeerrrriiiinnnngggg

     4.1  TTTThhhheeee ggggooooaaaallll

     Get through the turn in the least amount of time with the most speed coming
     out and ready for whatever	is next.

     4.2  TTTTyyyyppppeeeessss	ooooffff lllliiiinnnneeeessss

     Three or four of the more common lines and	what they are good for.	 Warning
     on	addiction to lines.

     4.3  SSSSeeeettttttttiiiinnnngggg uuuupppp

     Where, when and how.

     4.4  IIIInnnn tttthhhheeee hhhheeeeaaaarrrrtttt ooooffff iiiitttt

     Steady as she goes.

     4.5  OOOOooooppppssss,,,,	ttttrrrraaaaffffffffiiiicccc............ cccchhhhaaaannnnggggiiiinnnngggg yyyyoooouuuurrrr lllliiiinnnneeee

     Act, don't	react.	Smoothness counts.

     4.6  CCCCoooommmmiiiinnnngggg oooouuuutttt

     Rolling it	on and setting it up.

     4.7  TTTThhhhiiiinnnnkkkkiiiinnnngggg aaaabbbboooouuuutttt iiiitttt

     How to improve with practice.

     4.8  TTTTrrrryyyyiiiinnnngggg ddddiiiiffffffffeeeerrrreeeennnntttt ttttaaaaccccttttiiiiccccssss

     This just may save	your ass.

     4.9  HHHHaaaannnnggggiiiinnnngggg ooooffffffff

     The physics and the photos.


     4.10  EEEEffffffffeeeeccccttttssss ooooffff ccccaaaammmmbbbbeeeerrrr,,,, eeeelllleeeevvvv.... aaaannnndddd	rrrraaaaddddiiiiuuuussss

     Or, why I don't like downhill, off-camber,	decreasing radius turns.


     5.	 DDDDrrrraaaaffffttttiiiinnnngggg

     5.1  TTTThhhheeee pppphhhhyyyyssssiiiiccccssss

     More speed	for the	little guy (or even the	big guy).

     5.2  TTTThhhheeee hhhhaaaazzzzaaaarrrrddddssss

     Gee, I didn't see any brake light come on.

     5.3  TTTThhhheeee tttteeeecccchhhhnnnniiiiqqqquuuueeeessss

     How close and when	to make	your move.





     6.	 CCCCrrrraaaasssshhhhiiiinnnngggg

     6.1  CCCCoooouuuunnnntttt	oooonnnn iiiitttt

     Sooner or later it's bound	to happen.

     6.2  RRRRuuuulllleeee 1111:::: LLLLeeeetttt ggggoooo ooooffff tttthhhheeee	ddddaaaammmmnnnn bbbbiiiikkkkeeee!!!!

     6.3  RRRRuuuulllleeee 2222:::: TTTThhhhiiiinnnnkkkk	rrrruuuubbbbbbbbeeeerrrr

     Think jello, the blob, slime, jellyfish, son of flubber.  You can total
     your steel	and plastic bike without getting hurt, but not if you try to
     play man of steel.

     6.4  RRRRuuuulllleeee 3333:::: SSSSttttoooopppp ssssttttoooopppp ssssttttoooopppp

     Don't stand up while you're still sliding.	 Don't start waltzing around the
     track.

     6.5  RRRRuuuulllleeee 4444:::: YYYYoooouuuurrrr bbbbiiiikkkkeeee iiiissss bbbbrrrrooookkkkeeee

     Don't jump	back on	and try	to make	up for lost time!


     7.	 RRRRuuuulllleeeessss ooooffff tttthhhheeee TTTTrrrraaaacccckkkk

     7.1  OOOOffffffffiiiicccciiiiaaaallll

     Flags, cornerworkers, crashes, etc.

     7.2  UUUUnnnnooooffffffffiiiicccciiiiaaaallll

     Passing, pushing, and prairie dogs.

chan@hpfcmt (04/11/86)

Seems to me you need something about the start in there: riding wheelies,
etc. I don't know what it's like in motorcycle racing, but in car racing,
the most spectacular crashes are at the very beginning when everyone is
jockeying for position into the first turn. Also, what about the proper
way to douse yourself with champagne in the winner's circle (or is that
in the advanced class)?

			-- Chan

gt@hpfcmt.UUCP (04/17/86)

>Seems to me you need something about the start in there: riding wheelies,
>etc. I don't know what it's like in motorcycle racing, but in car racing,
>the most spectacular crashes are at the very beginning when everyone is
>jockeying for position into the first turn. Also, what about the proper
>way to douse yourself with champagne in the winner's circle (or is that
>in the advanced class)?
>			-- Chan
>/* ---------- */

Starting is another separate topic that doesn't appear in the original
outline since somebody else is teaching that part.  Starting is one
of the most exciting (and dangerous) parts of a road race (or motocross
et al.).  You can explain the proper techniques for launching your
bike without flipping over backwards but the part of going into
turn one with a pack of determined riders usually just boils down
to guts and fear.  You wouldn't believe the things that happen
without anyone crashing.  

As for champagne dousing, it is not proper to douse oneself, everyone
is suppossed to douse somebody else.

gt