[net.math] Generating 3D Fractal landscapes

fkc@ubu.UUCP (Frank Carver) (11/23/84)

[line of infinite length.... eat this and be sick!]

First a few quick covering notes.
a) I hope net.math is the right place for this query, I think it's closer than
   net.graphics.
b) Please reply by mail, I don't usually read this newsgroup.


I am at present working on fractal generated landscapes & coastlines for
terrain simulations. I have plenty of info for two-dimensional cases
but a practical algorithm for three dimensions eludes me.

In an ideal (fractal? :-)) world I would like a process to take a surface such
as a plane portion or spherical surface portion and a generating function
(such as a mountain description) and produce a matrix of point heights.

If anyone has any information, pointers etc, please let me know.

                Thanx in advance.

----
[ In space ... No one can hear your laser sound-effect ]
        Frank K Carver
        Undergraduate in Computer Systems Engineering,
        University of Warwick,
        UK.
                ..!mcvax!ukc!qtlon!flame!ubu!fkc