fkc@ubu.UUCP (Frank Carver) (11/23/84)
[line of infinite length.... eat this and be sick!] First a few quick covering notes. a) I hope net.math is the right place for this query, I think it's closer than net.graphics. b) Please reply by mail, I don't usually read this newsgroup. I am at present working on fractal generated landscapes & coastlines for terrain simulations. I have plenty of info for two-dimensional cases but a practical algorithm for three dimensions eludes me. In an ideal (fractal? :-)) world I would like a process to take a surface such as a plane portion or spherical surface portion and a generating function (such as a mountain description) and produce a matrix of point heights. If anyone has any information, pointers etc, please let me know. Thanx in advance. ---- [ In space ... No one can hear your laser sound-effect ] Frank K Carver Undergraduate in Computer Systems Engineering, University of Warwick, UK. ..!mcvax!ukc!qtlon!flame!ubu!fkc